Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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@@ -39,7 +39,7 @@ namespace Subsurface
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{
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base.Select();
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Ragdoll.DebugDraw = true;
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Game1.DebugDraw = true;
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cam = new Camera();
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