Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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@@ -103,7 +103,7 @@ namespace Subsurface.Networking
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DebugConsole.ThrowError("Received invalid network message");
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return false;
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}
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//288=id, 280=char
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Entity e = Entity.FindEntityByID(id);
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if (e == null)
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{
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