Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
This commit is contained in:
@@ -285,6 +285,7 @@ namespace Subsurface.Networking
|
||||
Rand.SetSyncedSeed(seed);
|
||||
|
||||
Submarine selectedMap = Game1.NetLobbyScreen.SelectedMap as Submarine;
|
||||
|
||||
|
||||
//selectedMap.Load();
|
||||
|
||||
@@ -315,7 +316,7 @@ namespace Subsurface.Networking
|
||||
{
|
||||
connectedClients[i].character = new Character(
|
||||
connectedClients[i].characterInfo, assignedWayPoints[i], true);
|
||||
connectedClients[i].character.GiveJobItems();
|
||||
connectedClients[i].character.GiveJobItems(assignedWayPoints[i]);
|
||||
}
|
||||
|
||||
//todo: fix
|
||||
@@ -627,6 +628,11 @@ namespace Subsurface.Networking
|
||||
|
||||
return preferredClient;
|
||||
}
|
||||
|
||||
public override void Disconnect()
|
||||
{
|
||||
Server.Shutdown("");
|
||||
}
|
||||
}
|
||||
|
||||
class Client
|
||||
|
||||
Reference in New Issue
Block a user