Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes

This commit is contained in:
Regalis
2015-07-09 20:33:53 +03:00
parent 2254585dac
commit 257835e609
25 changed files with 279 additions and 204 deletions
@@ -56,8 +56,7 @@ namespace Subsurface.Items.Components
float scale = 0.01f;
List<Vector2[]> edges = Level.Loaded.GetCellEdges(-Level.Loaded.Position, 5);
Vector2 offset = Vector2.Zero; //Level.Loaded.position;
//offset.Y = -offset.Y;
Vector2 offset = Vector2.Zero;
for (int i = 0; i < edges.Count; i++)
{