Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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@@ -16,6 +16,8 @@ namespace Subsurface
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static int graphicsWidth, graphicsHeight;
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static SpriteBatch spriteBatch;
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public static bool DebugDraw;
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public static GraphicsDevice CurrGraphicsDevice;
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public static FrameCounter frameCounter;
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