Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes

This commit is contained in:
Regalis
2015-07-09 20:33:53 +03:00
parent 2254585dac
commit 257835e609
25 changed files with 279 additions and 204 deletions

View File

@@ -242,8 +242,9 @@ namespace Subsurface
new GUIMessageBox(commands[1], commands[2]);
break;
case "debugdraw":
Hull.DebugDraw = !Hull.DebugDraw;
Ragdoll.DebugDraw = !Ragdoll.DebugDraw;
//Hull.DebugDraw = !Hull.DebugDraw;
//Ragdoll.DebugDraw = !Ragdoll.DebugDraw;
Game1.DebugDraw = !Game1.DebugDraw;
break;
default:
NewMessage("Command not found", Color.Red);