Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes

This commit is contained in:
Regalis
2015-07-09 20:33:53 +03:00
parent 2254585dac
commit 257835e609
25 changed files with 279 additions and 204 deletions
+2 -4
View File
@@ -15,8 +15,6 @@ namespace Subsurface
{
public static List<Ragdoll> list = new List<Ragdoll>();
public static bool DebugDraw = false;
protected Hull currentHull;
public Limb[] limbs;
@@ -308,10 +306,10 @@ namespace Subsurface
foreach (Limb limb in limbs)
{
limb.Draw(spriteBatch, DebugDraw);
limb.Draw(spriteBatch);
}
if (!DebugDraw) return;
if (!Game1.DebugDraw) return;
foreach (Limb limb in limbs)
{