Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
This commit is contained in:
@@ -15,8 +15,6 @@ namespace Subsurface
|
||||
{
|
||||
public static List<Ragdoll> list = new List<Ragdoll>();
|
||||
|
||||
public static bool DebugDraw = false;
|
||||
|
||||
protected Hull currentHull;
|
||||
|
||||
public Limb[] limbs;
|
||||
@@ -308,10 +306,10 @@ namespace Subsurface
|
||||
|
||||
foreach (Limb limb in limbs)
|
||||
{
|
||||
limb.Draw(spriteBatch, DebugDraw);
|
||||
limb.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
if (!DebugDraw) return;
|
||||
if (!Game1.DebugDraw) return;
|
||||
|
||||
foreach (Limb limb in limbs)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user