Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes

This commit is contained in:
Regalis
2015-07-09 20:33:53 +03:00
parent 2254585dac
commit 257835e609
25 changed files with 279 additions and 204 deletions
+2 -2
View File
@@ -388,7 +388,7 @@ namespace Subsurface
}
public void Draw(SpriteBatch spriteBatch, bool debugDraw)
public void Draw(SpriteBatch spriteBatch)
{
Color color = Color.White;// new Color(1.0f, 1.0f - damage / maxHealth, 1.0f - damage / maxHealth);
@@ -405,7 +405,7 @@ namespace Subsurface
1.0f, spriteEffect);
}
if (!debugDraw) return;
if (!Game1.DebugDraw) return;
if (pullJoint!=null)
{