Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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@@ -388,7 +388,7 @@ namespace Subsurface
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}
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public void Draw(SpriteBatch spriteBatch, bool debugDraw)
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public void Draw(SpriteBatch spriteBatch)
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{
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Color color = Color.White;// new Color(1.0f, 1.0f - damage / maxHealth, 1.0f - damage / maxHealth);
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@@ -405,7 +405,7 @@ namespace Subsurface
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1.0f, spriteEffect);
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}
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if (!debugDraw) return;
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if (!Game1.DebugDraw) return;
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if (pullJoint!=null)
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{
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