(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
This commit is contained in:
@@ -144,15 +144,10 @@ namespace Barotrauma
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private void CreateUI()
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{
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TopPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), GUI.Canvas) { MinSize = new Point(0, 35) }, "GUIFrameTop");
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GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) }, style: null);
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var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("Back"))
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.07f, 0.0f) }, TextManager.Get("OpenSubButton"))
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GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) },
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style: null);
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var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("OpenSubButton"))
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{
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OnClicked = (GUIButton btn, object data) =>
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{
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@@ -163,7 +158,7 @@ namespace Barotrauma
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}
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};
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button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.14f, 0.0f) }, TextManager.Get("SaveSubButton"))
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button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.08f, 0.0f) }, TextManager.Get("SaveSubButton"))
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{
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OnClicked = (GUIButton btn, object data) =>
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{
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@@ -174,13 +169,13 @@ namespace Barotrauma
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}
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};
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var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.21f, 0.0f) },
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var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.15f, 0.0f) },
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"", font: GUI.LargeFont, textAlignment: Alignment.CenterLeft)
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{
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TextGetter = GetSubName
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};
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linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.385f, 0.0f) },
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linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.4f, 0.0f) },
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TextManager.Get("AddSubButton"), elementCount: 20)
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{
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ToolTip = TextManager.Get("AddSubToolTip")
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@@ -284,7 +279,7 @@ namespace Barotrauma
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var paddedTab = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), EntityMenu.RectTransform, Anchor.Center), style: null);
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var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform) { AbsoluteOffset = new Point(0, 10) }, isHorizontal: true)
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var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform), isHorizontal: true)
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{
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Color = secondaryColor,
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Stretch = true,
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@@ -299,7 +294,7 @@ namespace Barotrauma
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OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
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};
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var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.06f) });
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var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) });
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var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), entityListHolder.RectTransform, Anchor.TopRight, Pivot.BottomRight),
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isHorizontal: true)
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@@ -861,8 +856,6 @@ namespace Barotrauma
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GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green);
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Submarine.RefreshSavedSub(savePath);
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linkedSubBox.ClearChildren();
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foreach (Submarine sub in Submarine.SavedSubmarines)
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{
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@@ -2224,19 +2217,19 @@ namespace Barotrauma
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Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
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using (RenderTarget2D rt = new RenderTarget2D(
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GameMain.Instance.GraphicsDevice,
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width, height, false, SurfaceFormat.Color, DepthFormat.None))
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using (SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice))
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Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
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if (backgroundSprite != null)
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{
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GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
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if (backgroundSprite != null)
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{
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spriteBatch.Begin();
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backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
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spriteBatch.End();
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}
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spriteBatch.Begin();
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backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
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spriteBatch.End();
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}
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
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Submarine.Draw(spriteBatch, false);
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Submarine.DrawFront(spriteBatch);
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Submarine.DrawDamageable(spriteBatch, null);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
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Submarine.Draw(spriteBatch, false);
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