(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
This commit is contained in:
@@ -66,121 +66,6 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
|
||||
|
||||
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
|
||||
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
|
||||
"", style: "UIToggleButton");
|
||||
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
toggleCrewAreaOpen = !toggleCrewAreaOpen;
|
||||
foreach (GUIComponent child in btn.Children)
|
||||
{
|
||||
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
|
||||
{
|
||||
//Spacing = (int)(3 * GUI.Scale),
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
|
||||
{
|
||||
Visible = false,
|
||||
UserData = -1,
|
||||
OnClicked = ScrollCharacterList
|
||||
};
|
||||
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
|
||||
{
|
||||
Visible = false,
|
||||
UserData = 1,
|
||||
OnClicked = ScrollCharacterList
|
||||
};
|
||||
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
chatBox = new ChatBox(guiFrame, isSinglePlayer: true)
|
||||
{
|
||||
OnEnterMessage = (textbox, text) =>
|
||||
{
|
||||
if (Character.Controlled?.Info == null)
|
||||
{
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
|
||||
AddSinglePlayerChatMessage(
|
||||
Character.Controlled.Info.Name,
|
||||
msg,
|
||||
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
|
||||
Character.Controlled);
|
||||
var headset = GetHeadset(Character.Controlled, true);
|
||||
if (headset != null && headset.CanTransmit())
|
||||
{
|
||||
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
|
||||
}
|
||||
}
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage;
|
||||
}
|
||||
|
||||
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
|
||||
reportButtonFrame = new GUILayoutGroup(new RectTransform(
|
||||
new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
|
||||
{
|
||||
AbsoluteSpacing = (int)(5 * GUI.Scale),
|
||||
UserData = "reportbuttons",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//report buttons
|
||||
foreach (Order order in reports)
|
||||
{
|
||||
if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
|
||||
var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
|
||||
{
|
||||
OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
SetCharacterOrder(null, order, null, Character.Controlled);
|
||||
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
|
||||
return true;
|
||||
},
|
||||
UserData = order,
|
||||
ToolTip = order.Name
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Red * 0.8f,
|
||||
HoverColor = Color.Red * 1.0f,
|
||||
PressedColor = Color.Red * 0.6f,
|
||||
UserData = "highlighted",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
foreach (XElement invElement in subElement.Elements())
|
||||
|
||||
@@ -234,6 +234,85 @@ namespace Barotrauma.Items.Components
|
||||
private set;
|
||||
}
|
||||
|
||||
private bool useAlternativeLayout;
|
||||
public bool UseAlternativeLayout
|
||||
{
|
||||
get { return useAlternativeLayout; }
|
||||
set
|
||||
{
|
||||
if (AlternativeLayout != null)
|
||||
{
|
||||
if (value == useAlternativeLayout) { return; }
|
||||
useAlternativeLayout = value;
|
||||
if (useAlternativeLayout)
|
||||
{
|
||||
AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
|
||||
}
|
||||
else
|
||||
{
|
||||
DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyTo(RectTransform target)
|
||||
{
|
||||
if (RelativeOffset.HasValue)
|
||||
{
|
||||
target.RelativeOffset = RelativeOffset.Value;
|
||||
}
|
||||
else if (AbsoluteOffset.HasValue)
|
||||
{
|
||||
target.AbsoluteOffset = AbsoluteOffset.Value;
|
||||
}
|
||||
if (RelativeSize.HasValue)
|
||||
{
|
||||
target.RelativeSize = RelativeSize.Value;
|
||||
}
|
||||
else if (AbsoluteSize.HasValue)
|
||||
{
|
||||
target.NonScaledSize = AbsoluteSize.Value;
|
||||
}
|
||||
if (Anchor.HasValue)
|
||||
{
|
||||
target.Anchor = Anchor.Value;
|
||||
}
|
||||
if (Pivot.HasValue)
|
||||
{
|
||||
target.Pivot = Pivot.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
|
||||
}
|
||||
target.RecalculateChildren(true, true);
|
||||
}
|
||||
}
|
||||
|
||||
public GUIFrame GuiFrame { get; protected set; }
|
||||
|
||||
[Serialize(false, false)]
|
||||
public bool AllowUIOverlap
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private ItemComponent linkToUIComponent;
|
||||
[Serialize("", false)]
|
||||
public string LinkUIToComponent
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(0, false)]
|
||||
public int HudPriority
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private bool shouldMuffleLooping;
|
||||
private float lastMuffleCheckTime;
|
||||
private ItemSound loopingSound;
|
||||
|
||||
@@ -144,15 +144,10 @@ namespace Barotrauma
|
||||
private void CreateUI()
|
||||
{
|
||||
TopPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), GUI.Canvas) { MinSize = new Point(0, 35) }, "GUIFrameTop");
|
||||
|
||||
GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) }, style: null);
|
||||
|
||||
var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("Back"))
|
||||
{
|
||||
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
|
||||
};
|
||||
|
||||
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.07f, 0.0f) }, TextManager.Get("OpenSubButton"))
|
||||
GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) },
|
||||
style: null);
|
||||
|
||||
var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("OpenSubButton"))
|
||||
{
|
||||
OnClicked = (GUIButton btn, object data) =>
|
||||
{
|
||||
@@ -163,7 +158,7 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.14f, 0.0f) }, TextManager.Get("SaveSubButton"))
|
||||
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.08f, 0.0f) }, TextManager.Get("SaveSubButton"))
|
||||
{
|
||||
OnClicked = (GUIButton btn, object data) =>
|
||||
{
|
||||
@@ -174,13 +169,13 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.21f, 0.0f) },
|
||||
var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.15f, 0.0f) },
|
||||
"", font: GUI.LargeFont, textAlignment: Alignment.CenterLeft)
|
||||
{
|
||||
TextGetter = GetSubName
|
||||
};
|
||||
|
||||
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.385f, 0.0f) },
|
||||
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.4f, 0.0f) },
|
||||
TextManager.Get("AddSubButton"), elementCount: 20)
|
||||
{
|
||||
ToolTip = TextManager.Get("AddSubToolTip")
|
||||
@@ -284,7 +279,7 @@ namespace Barotrauma
|
||||
|
||||
var paddedTab = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), EntityMenu.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform) { AbsoluteOffset = new Point(0, 10) }, isHorizontal: true)
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Color = secondaryColor,
|
||||
Stretch = true,
|
||||
@@ -299,7 +294,7 @@ namespace Barotrauma
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
|
||||
var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.06f) });
|
||||
var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) });
|
||||
|
||||
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), entityListHolder.RectTransform, Anchor.TopRight, Pivot.BottomRight),
|
||||
isHorizontal: true)
|
||||
@@ -861,8 +856,6 @@ namespace Barotrauma
|
||||
|
||||
GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green);
|
||||
|
||||
Submarine.RefreshSavedSub(savePath);
|
||||
|
||||
linkedSubBox.ClearChildren();
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
{
|
||||
@@ -2224,19 +2217,19 @@ namespace Barotrauma
|
||||
|
||||
Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
|
||||
|
||||
using (RenderTarget2D rt = new RenderTarget2D(
|
||||
GameMain.Instance.GraphicsDevice,
|
||||
width, height, false, SurfaceFormat.Color, DepthFormat.None))
|
||||
using (SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice))
|
||||
Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
|
||||
if (backgroundSprite != null)
|
||||
{
|
||||
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
|
||||
|
||||
if (backgroundSprite != null)
|
||||
{
|
||||
spriteBatch.Begin();
|
||||
backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
|
||||
spriteBatch.End();
|
||||
}
|
||||
spriteBatch.Begin();
|
||||
backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
|
||||
Submarine.Draw(spriteBatch, false);
|
||||
Submarine.DrawFront(spriteBatch);
|
||||
Submarine.DrawDamageable(spriteBatch, null);
|
||||
spriteBatch.End();
|
||||
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
|
||||
Submarine.Draw(spriteBatch, false);
|
||||
|
||||
Reference in New Issue
Block a user