Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
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@@ -62,7 +62,7 @@ namespace Barotrauma.Networking
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DebugConsole.Log($"Changed client {Name}'s team to {teamID}.");
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.LastClientListUpdateID++;
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GameMain.NetworkMember.IncrementLastClientListUpdateID();
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}
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teamID = value;
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}
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@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.LastClientListUpdateID++;
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GameMain.NetworkMember.IncrementLastClientListUpdateID();
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if (value != null)
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{
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CharacterID = value.ID;
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@@ -154,7 +154,7 @@ namespace Barotrauma.Networking
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#endif
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.LastClientListUpdateID++;
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GameMain.NetworkMember.IncrementLastClientListUpdateID();
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}
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}
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}
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@@ -178,7 +178,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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GameMain.NetworkMember.LastClientListUpdateID++;
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GameMain.NetworkMember.IncrementLastClientListUpdateID();
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}
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inGame = value;
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}
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