Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
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@@ -4784,7 +4784,7 @@ namespace Barotrauma
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// BeaconStation.FlipX();
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// }
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Item sonarItem = Item.ItemList.Find(it => it.Submarine == BeaconStation && it.GetComponent<Sonar>() != null);
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Item sonarItem = Item.ItemList.FirstOrDefault(it => it.Submarine == BeaconStation && it.GetComponent<Sonar>() != null);
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if (sonarItem == null)
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{
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DebugConsole.ThrowError($"No sonar found in the beacon station \"{beaconStationName}\"!");
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@@ -4804,7 +4804,7 @@ namespace Barotrauma
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throw new InvalidOperationException("Failed to prepare beacon station (no beacon station in the level).");
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}
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List<Item> beaconItems = Item.ItemList.FindAll(it => it.Submarine == BeaconStation);
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List<Item> beaconItems = Item.ItemList.Where(it => it.Submarine == BeaconStation).ToList();
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Item reactorItem = beaconItems.Find(it => it.GetComponent<Reactor>() != null);
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Reactor reactorComponent = null;
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@@ -4850,7 +4850,7 @@ namespace Barotrauma
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if (BeaconStation?.Info?.BeaconStationInfo is { AllowDisconnectedWires: false }) { return; }
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if (disconnectWireProbability <= 0.0f) { return; }
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List<Item> beaconItems = Item.ItemList.FindAll(it => it.Submarine == BeaconStation);
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List<Item> beaconItems = Item.ItemList.Where(it => it.Submarine == BeaconStation).ToList();
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foreach (Item item in beaconItems.Where(it => it.GetComponent<Wire>() != null).ToList())
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{
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if (item.NonInteractable || item.InvulnerableToDamage) { continue; }
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@@ -4888,7 +4888,7 @@ namespace Barotrauma
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if (breakDeviceProbability <= 0.0f) { return; }
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//break powered items
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List<Item> beaconItems = Item.ItemList.FindAll(it => it.Submarine == BeaconStation);
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List<Item> beaconItems = Item.ItemList.Where(it => it.Submarine == BeaconStation).ToList();
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foreach (Item item in beaconItems.Where(it => it.Components.Any(c => c is Powered) && it.Components.Any(c => c is Repairable)))
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{
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if (item.NonInteractable || item.InvulnerableToDamage) { continue; }
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