Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
This commit is contained in:
+19
-11
@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.Items.Components
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@@ -25,7 +27,8 @@ namespace Barotrauma.Items.Components
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private int signalQueueSize;
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private int delayTicks;
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private readonly Queue<DelayedSignal> signalQueue = new Queue<DelayedSignal>();
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// Thread-safe queue for concurrent access
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private readonly ConcurrentQueue<DelayedSignal> signalQueue = new ConcurrentQueue<DelayedSignal>();
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private DelayedSignal prevQueuedSignal;
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@@ -40,7 +43,8 @@ namespace Barotrauma.Items.Components
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delay = value;
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delayTicks = (int)(delay / Timing.Step);
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signalQueueSize = Math.Max(delayTicks, 1) * 2;
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signalQueue.Clear();
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// ConcurrentQueue doesn't have Clear(), drain it instead
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while (signalQueue.TryDequeue(out _)) { }
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}
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}
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@@ -66,19 +70,19 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (signalQueue.Count == 0)
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if (signalQueue.IsEmpty)
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{
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IsActive = false;
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return;
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}
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foreach (var val in signalQueue)
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// Use ToArray() snapshot for thread-safe iteration
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foreach (var val in signalQueue.ToArray())
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{
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val.SendTimer -= 1;
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}
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while (signalQueue.Count > 0 && signalQueue.Peek().SendTimer <= 0)
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while (signalQueue.TryPeek(out var signalOut) && signalOut.SendTimer <= 0)
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{
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var signalOut = signalQueue.Peek();
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signalOut.SendDuration -= 1;
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item.SendSignal(new Signal(signalOut.Signal.value, sender: signalOut.Signal.sender, strength: signalOut.Signal.strength), "signal_out");
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if (signalOut.SendDuration <= 0)
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@@ -100,11 +104,15 @@ namespace Barotrauma.Items.Components
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{
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case "signal_in":
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if (signalQueue.Count >= signalQueueSize) { return; }
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if (ResetWhenSignalReceived) { prevQueuedSignal = null; signalQueue.Clear(); }
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if (ResetWhenDifferentSignalReceived && signalQueue.Count > 0 && signalQueue.Peek().Signal.value != signal.value)
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if (ResetWhenSignalReceived)
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{
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prevQueuedSignal = null;
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while (signalQueue.TryDequeue(out _)) { }
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}
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if (ResetWhenDifferentSignalReceived && signalQueue.TryPeek(out var peekSignal) && peekSignal.Signal.value != signal.value)
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{
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prevQueuedSignal = null;
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signalQueue.Clear();
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while (signalQueue.TryDequeue(out _)) { }
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}
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if (prevQueuedSignal != null &&
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@@ -127,10 +135,10 @@ namespace Barotrauma.Items.Components
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if (float.TryParse(signal.value, NumberStyles.Any, CultureInfo.InvariantCulture, out float newDelay))
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{
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newDelay = MathHelper.Clamp(newDelay, 0, 60);
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if (signalQueue.Count > 0 && newDelay != Delay)
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if (!signalQueue.IsEmpty && newDelay != Delay)
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{
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prevQueuedSignal = null;
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signalQueue.Clear();
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while (signalQueue.TryDequeue(out _)) { }
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}
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Delay = newDelay;
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}
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