Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
This commit is contained in:
@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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@@ -62,17 +64,77 @@ namespace Barotrauma.Items.Components
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protected const float UpdateInterval = (float)Timing.Step;
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/// <summary>
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/// List of all powered ItemComponents
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/// List of all powered ItemComponents (thread-safe)
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/// </summary>
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private static readonly List<Powered> poweredList = new List<Powered>();
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private static readonly ConcurrentDictionary<Powered, byte> _poweredDict = new ConcurrentDictionary<Powered, byte>();
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/// <summary>
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/// Cached list for iteration - updated when collection changes
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/// </summary>
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private static volatile List<Powered> _cachedPoweredList;
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private static int _poweredListVersion;
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public static IEnumerable<Powered> PoweredList
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{
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get { return poweredList; }
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get
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{
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var cached = _cachedPoweredList;
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if (cached != null) return cached;
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return GetCachedPoweredList();
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}
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}
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private static List<Powered> GetCachedPoweredList()
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{
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var newList = _poweredDict.Keys.ToList();
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_cachedPoweredList = newList;
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return newList;
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}
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private static void InvalidatePoweredListCache()
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{
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_cachedPoweredList = null;
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Interlocked.Increment(ref _poweredListVersion);
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}
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public static readonly HashSet<Connection> ChangedConnections = new HashSet<Connection>();
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/// <summary>
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/// Thread-safe set of changed connections
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/// </summary>
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private static readonly ConcurrentDictionary<Connection, byte> _changedConnections = new ConcurrentDictionary<Connection, byte>();
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/// <summary>
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/// Gets all changed connections (snapshot)
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/// </summary>
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public static ICollection<Connection> ChangedConnections => _changedConnections.Keys;
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/// <summary>
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/// Add a connection to the changed set
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/// </summary>
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public static void MarkConnectionChanged(Connection c)
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{
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_changedConnections.TryAdd(c, 0);
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}
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/// <summary>
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/// Clear all changed connections
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/// </summary>
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public static void ClearChangedConnections()
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{
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_changedConnections.Clear();
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}
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/// <summary>
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/// Remove a connection from the changed set
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/// </summary>
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public static void UnmarkConnectionChanged(Connection c)
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{
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_changedConnections.TryRemove(c, out _);
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}
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public readonly static Dictionary<int, GridInfo> Grids = new Dictionary<int, GridInfo>();
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/// <summary>
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/// Thread-safe grid dictionary
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/// </summary>
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public readonly static ConcurrentDictionary<int, GridInfo> Grids = new ConcurrentDictionary<int, GridInfo>();
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/// <summary>
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/// The amount of power currently consumed by the item. Negative values mean that the item is providing power to connected items
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@@ -209,7 +271,8 @@ namespace Barotrauma.Items.Components
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public Powered(Item item, ContentXElement element)
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: base(item, element)
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{
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poweredList.Add(this);
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_poweredDict.TryAdd(this, 0);
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InvalidatePoweredListCache();
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InitProjectSpecific(element);
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}
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@@ -322,17 +385,20 @@ namespace Barotrauma.Items.Components
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//don't use cache if there are no existing grids
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if (Grids.Count > 0 && useCache)
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{
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// Take a snapshot of changed connections for iteration
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var changedSnapshot = ChangedConnections.ToList();
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//delete all grids that were affected
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foreach (Connection c in ChangedConnections)
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foreach (Connection c in changedSnapshot)
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{
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if (c.Grid != null)
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{
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Grids.Remove(c.Grid.ID);
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Grids.TryRemove(c.Grid.ID, out _);
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c.Grid = null;
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}
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}
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foreach (Connection c in ChangedConnections)
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foreach (Connection c in changedSnapshot)
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{
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//Make sure the connection grid hasn't been resolved by another connection update
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//Ensure the connection has other connections
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@@ -346,7 +412,7 @@ namespace Barotrauma.Items.Components
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else
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{
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//Clear all grid IDs from connections
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foreach (Powered powered in poweredList)
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foreach (Powered powered in PoweredList)
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{
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//Only check devices with connectors
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if (powered.powerIn != null)
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@@ -361,7 +427,7 @@ namespace Barotrauma.Items.Components
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Grids.Clear();
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foreach (Powered powered in poweredList)
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foreach (Powered powered in PoweredList)
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{
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if (powered.Item.Condition <= 0f) { continue; }
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@@ -392,7 +458,7 @@ namespace Barotrauma.Items.Components
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}
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//Clear changed connections after each update
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ChangedConnections.Clear();
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ClearChangedConnections();
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}
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private static GridInfo PropagateGrid(Connection conn)
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@@ -422,8 +488,8 @@ namespace Barotrauma.Items.Components
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c.Grid = grid;
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grid.AddConnection(c);
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//Add on recipients
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foreach (Connection otherC in c.Recipients)
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//Add on recipients - use ToList() snapshot for thread-safe iteration
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foreach (Connection otherC in c.Recipients.ToList())
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{
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//Only add valid connections
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if (otherC.Grid != grid && (otherC.Grid == null || !Grids.ContainsKey(otherC.Grid.ID)) && ValidPowerConnection(c, otherC))
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@@ -494,7 +560,7 @@ namespace Barotrauma.Items.Components
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}
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//Determine if devices are adding a load or providing power, also resolve solo nodes
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foreach (Powered powered in poweredList)
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foreach (Powered powered in PoweredList)
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{
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//Make voltage decay to ensure the device powers down.
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//This only effects devices with no power input (whose voltage is set by other means, e.g. status effects from a contained battery)
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@@ -730,7 +796,8 @@ namespace Barotrauma.Items.Components
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{
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if (item.Connections != null && powerIn != null)
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{
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foreach (Connection recipient in powerIn.Recipients)
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// Use ToList() snapshot for thread-safe iteration
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foreach (Connection recipient in powerIn.Recipients.ToList())
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{
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if (!recipient.IsPower || !recipient.IsOutput) { continue; }
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if (recipient.Item?.GetComponent<PowerContainer>() is PowerContainer battery)
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@@ -750,13 +817,14 @@ namespace Barotrauma.Items.Components
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{
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if (c.IsPower && c.Grid != null)
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{
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ChangedConnections.Add(c);
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MarkConnectionChanged(c);
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}
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}
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}
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base.RemoveComponentSpecific();
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poweredList.Remove(this);
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_poweredDict.TryRemove(this, out _);
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InvalidatePoweredListCache();
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}
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}
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@@ -780,9 +848,9 @@ namespace Barotrauma.Items.Components
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Connections.Remove(c);
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//Remove the grid if it has no devices
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if (Connections.Count == 0 && Powered.Grids.ContainsKey(ID))
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if (Connections.Count == 0)
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{
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Powered.Grids.Remove(ID);
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Powered.Grids.TryRemove(ID, out _);
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}
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}
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