Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"

This reverts commit 046483b9da.
This commit is contained in:
NotAlwaysTrue
2026-04-30 21:59:54 +08:00
parent 02689d0d86
commit 25683dcf39
85 changed files with 2413 additions and 779 deletions
@@ -1,6 +1,7 @@
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
@@ -13,10 +14,12 @@ namespace Barotrauma.Items.Components
private readonly HashSet<Connection> signalConnections = new HashSet<Connection>();
private readonly Dictionary<Connection, bool> connectionDirty = new Dictionary<Connection, bool>();
private readonly ConcurrentDictionary<Connection, bool> connectionDirty = new ConcurrentDictionary<Connection, bool>();
//a list of connections a given connection is connected to, either directly or via other power transfer components
private readonly Dictionary<Connection, HashSet<Connection>> connectedRecipients = new Dictionary<Connection, HashSet<Connection>>();
//Uses ConcurrentDictionary<Connection, byte> as a thread-safe HashSet replacement
private readonly ConcurrentDictionary<Connection, ConcurrentDictionary<Connection, byte>> connectedRecipients =
new ConcurrentDictionary<Connection, ConcurrentDictionary<Connection, byte>>();
private float overloadCooldownTimer;
private const float OverloadCooldown = 5.0f;
@@ -132,7 +135,7 @@ namespace Barotrauma.Items.Components
partial void InitProjectSpecific(XElement element);
private static readonly HashSet<PowerTransfer> recipientsToRefresh = new HashSet<PowerTransfer>();
private static readonly System.Collections.Concurrent.ConcurrentDictionary<PowerTransfer, byte> _recipientsToRefresh = new System.Collections.Concurrent.ConcurrentDictionary<PowerTransfer, byte>();
public override void UpdateBroken(float deltaTime, Camera cam)
{
base.UpdateBroken(deltaTime, cam);
@@ -144,20 +147,21 @@ namespace Barotrauma.Items.Components
powerLoad = 0.0f;
currPowerConsumption = 0.0f;
SetAllConnectionsDirty();
recipientsToRefresh.Clear();
foreach (HashSet<Connection> recipientList in connectedRecipients.Values)
_recipientsToRefresh.Clear();
// Take snapshot for thread-safe iteration (no locks needed with ConcurrentDictionary)
foreach (var recipientDict in connectedRecipients.Values)
{
foreach (Connection c in recipientList)
foreach (Connection c in recipientDict.Keys)
{
if (c.Item == item) { continue; }
var recipientPowerTransfer = c.Item.GetComponent<PowerTransfer>();
if (recipientPowerTransfer != null)
{
recipientsToRefresh.Add(recipientPowerTransfer);
_recipientsToRefresh.TryAdd(recipientPowerTransfer, 0);
}
}
}
foreach (PowerTransfer recipientPowerTransfer in recipientsToRefresh)
foreach (PowerTransfer recipientPowerTransfer in _recipientsToRefresh.Keys)
{
recipientPowerTransfer.SetAllConnectionsDirty();
recipientPowerTransfer.RefreshConnections();
@@ -304,58 +308,56 @@ namespace Barotrauma.Items.Components
protected void RefreshConnections()
{
var connections = item.Connections;
foreach (Connection c in connections)
if (connections == null) { return; }
// Take a snapshot of connections for thread-safe iteration
var connectionSnapshot = connections.ToList();
foreach (Connection c in connectionSnapshot)
{
if (!connectionDirty.ContainsKey(c))
if (!connectionDirty.TryGetValue(c, out bool isDirty))
{
connectionDirty[c] = true;
isDirty = true;
}
else if (!connectionDirty[c])
if (!isDirty)
{
continue;
}
//find all connections that are connected to this one (directly or via another PowerTransfer)
HashSet<Connection> tempConnected;
if (!connectedRecipients.ContainsKey(c))
var tempConnected = connectedRecipients.GetOrAdd(c, _ => new ConcurrentDictionary<Connection, byte>());
// Get previous recipients and clear
var previousRecipients = tempConnected.Keys.ToList();
tempConnected.Clear();
//mark all previous recipients as dirty
foreach (Connection recipient in previousRecipients)
{
tempConnected = new HashSet<Connection>();
connectedRecipients.Add(c, tempConnected);
}
else
{
tempConnected = connectedRecipients[c];
tempConnected.Clear();
//mark all previous recipients as dirty
foreach (Connection recipient in tempConnected)
{
var pt = recipient.Item.GetComponent<PowerTransfer>();
if (pt != null) { pt.connectionDirty[recipient] = true; }
}
var pt = recipient.Item.GetComponent<PowerTransfer>();
if (pt != null) { pt.connectionDirty[recipient] = true; }
}
tempConnected.Add(c);
tempConnected.TryAdd(c, 0);
if (item.Condition > 0.0f)
{
GetConnected(c, tempConnected);
//go through all the PowerTransfers that we're connected to and set their connections to match the ones we just calculated
//(no need to go through the recursive GetConnected method again)
foreach (Connection recipient in tempConnected)
// Take snapshot for thread-safe iteration (no locks needed)
var tempConnectedSnapshot = tempConnected.Keys.ToList();
foreach (Connection recipient in tempConnectedSnapshot)
{
if (recipient == c) { continue; }
var recipientPowerTransfer = recipient.Item.GetComponent<PowerTransfer>();
if (recipientPowerTransfer == null) { continue; }
if (!recipientPowerTransfer.connectedRecipients.ContainsKey(recipient))
var recipientSet = recipientPowerTransfer.connectedRecipients.GetOrAdd(recipient, _ => new ConcurrentDictionary<Connection, byte>());
recipientSet.Clear();
foreach (var connection in tempConnectedSnapshot)
{
recipientPowerTransfer.connectedRecipients.Add(recipient, new HashSet<Connection>());
}
else
{
recipientPowerTransfer.connectedRecipients[recipient].Clear();
}
foreach (var connection in tempConnected)
{
recipientPowerTransfer.connectedRecipients[recipient].Add(connection);
recipientSet.TryAdd(connection, 0);
}
recipientPowerTransfer.connectionDirty[recipient] = false;
}
@@ -364,19 +366,20 @@ namespace Barotrauma.Items.Components
}
}
//Finds all the connections that can receive a signal sent into the given connection and stores them in the hashset.
private void GetConnected(Connection c, HashSet<Connection> connected)
//Finds all the connections that can receive a signal sent into the given connection and stores them in the concurrent dictionary.
private void GetConnected(Connection c, ConcurrentDictionary<Connection, byte> connected)
{
var recipients = c.Recipients;
// Take snapshot for thread-safe iteration
var recipients = c.Recipients.ToList();
foreach (Connection recipient in recipients)
{
if (recipient == null || connected.Contains(recipient)) { continue; }
if (recipient == null || connected.ContainsKey(recipient)) { continue; }
Item it = recipient.Item;
if (it == null || it.Condition <= 0.0f) { continue; }
connected.Add(recipient);
connected.TryAdd(recipient, 0);
var powerTransfer = it.GetComponent<PowerTransfer>();
if (powerTransfer != null && powerTransfer.CanTransfer && powerTransfer.IsActive)
@@ -394,10 +397,14 @@ namespace Barotrauma.Items.Components
connectionDirty[c] = true;
if (c.IsPower)
{
ChangedConnections.Add(c);
MarkConnectionChanged(c);
if (connectedRecipients.TryGetValue(c, out var recipients))
{
recipients.Where(c => c.IsPower).ForEach(c => ChangedConnections.Add(c));
// No lock needed - ConcurrentDictionary.Keys is thread-safe
foreach (var conn in recipients.Keys.Where(conn => conn.IsPower))
{
MarkConnectionChanged(conn);
}
}
}
}
@@ -410,10 +417,14 @@ namespace Barotrauma.Items.Components
connectionDirty[connection] = true;
if (connection.IsPower)
{
ChangedConnections.Add(connection);
MarkConnectionChanged(connection);
if (connectedRecipients.TryGetValue(connection, out var recipients))
{
recipients.Where(c => c.IsPower).ForEach(c => ChangedConnections.Add(c));
// No lock needed - ConcurrentDictionary.Keys is thread-safe
foreach (var conn in recipients.Keys.Where(conn => conn.IsPower))
{
MarkConnectionChanged(conn);
}
}
}
}
@@ -452,16 +463,19 @@ namespace Barotrauma.Items.Components
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (item.Condition <= 0.0f || connection.IsPower) { return; }
if (!connectedRecipients.ContainsKey(connection)) { return; }
if (!connectedRecipients.TryGetValue(connection, out var recipients)) { return; }
if (!signalConnections.Contains(connection)) { return; }
foreach (Connection recipient in connectedRecipients[connection])
// No lock needed - ConcurrentDictionary.Keys is thread-safe
// Use ToList() snapshot for thread-safe iteration
foreach (Connection recipient in recipients.Keys.ToList())
{
if (recipient.Item == item || recipient.Item == signal.source) { continue; }
signal.source?.LastSentSignalRecipients.Add(recipient);
foreach (ItemComponent ic in recipient.Item.Components)
// Use ToArray() snapshot for thread-safe iteration
foreach (ItemComponent ic in recipient.Item.Components.ToArray())
{
//other junction boxes don't need to receive the signal in the pass-through signal connections
//because we relay it straight to the connected items without going through the whole chain of junction boxes
@@ -471,7 +485,8 @@ namespace Barotrauma.Items.Components
if (recipient.Effects != null && signal.value != "0" && !string.IsNullOrEmpty(signal.value))
{
foreach (StatusEffect effect in recipient.Effects)
// Use ToArray() snapshot for thread-safe iteration
foreach (StatusEffect effect in recipient.Effects.ToArray())
{
recipient.Item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f);
}
@@ -484,7 +499,7 @@ namespace Barotrauma.Items.Components
base.RemoveComponentSpecific();
connectedRecipients?.Clear();
connectionDirty?.Clear();
recipientsToRefresh.Clear();
_recipientsToRefresh.Clear();
}
}
}