Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
This commit is contained in:
@@ -1,6 +1,7 @@
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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@@ -13,10 +14,12 @@ namespace Barotrauma.Items.Components
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private readonly HashSet<Connection> signalConnections = new HashSet<Connection>();
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private readonly Dictionary<Connection, bool> connectionDirty = new Dictionary<Connection, bool>();
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private readonly ConcurrentDictionary<Connection, bool> connectionDirty = new ConcurrentDictionary<Connection, bool>();
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//a list of connections a given connection is connected to, either directly or via other power transfer components
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private readonly Dictionary<Connection, HashSet<Connection>> connectedRecipients = new Dictionary<Connection, HashSet<Connection>>();
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//Uses ConcurrentDictionary<Connection, byte> as a thread-safe HashSet replacement
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private readonly ConcurrentDictionary<Connection, ConcurrentDictionary<Connection, byte>> connectedRecipients =
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new ConcurrentDictionary<Connection, ConcurrentDictionary<Connection, byte>>();
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private float overloadCooldownTimer;
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private const float OverloadCooldown = 5.0f;
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@@ -132,7 +135,7 @@ namespace Barotrauma.Items.Components
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partial void InitProjectSpecific(XElement element);
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private static readonly HashSet<PowerTransfer> recipientsToRefresh = new HashSet<PowerTransfer>();
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private static readonly System.Collections.Concurrent.ConcurrentDictionary<PowerTransfer, byte> _recipientsToRefresh = new System.Collections.Concurrent.ConcurrentDictionary<PowerTransfer, byte>();
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public override void UpdateBroken(float deltaTime, Camera cam)
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{
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base.UpdateBroken(deltaTime, cam);
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@@ -144,20 +147,21 @@ namespace Barotrauma.Items.Components
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powerLoad = 0.0f;
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currPowerConsumption = 0.0f;
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SetAllConnectionsDirty();
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recipientsToRefresh.Clear();
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foreach (HashSet<Connection> recipientList in connectedRecipients.Values)
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_recipientsToRefresh.Clear();
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// Take snapshot for thread-safe iteration (no locks needed with ConcurrentDictionary)
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foreach (var recipientDict in connectedRecipients.Values)
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{
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foreach (Connection c in recipientList)
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foreach (Connection c in recipientDict.Keys)
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{
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if (c.Item == item) { continue; }
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var recipientPowerTransfer = c.Item.GetComponent<PowerTransfer>();
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if (recipientPowerTransfer != null)
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{
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recipientsToRefresh.Add(recipientPowerTransfer);
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_recipientsToRefresh.TryAdd(recipientPowerTransfer, 0);
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}
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}
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}
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foreach (PowerTransfer recipientPowerTransfer in recipientsToRefresh)
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foreach (PowerTransfer recipientPowerTransfer in _recipientsToRefresh.Keys)
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{
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recipientPowerTransfer.SetAllConnectionsDirty();
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recipientPowerTransfer.RefreshConnections();
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@@ -304,58 +308,56 @@ namespace Barotrauma.Items.Components
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protected void RefreshConnections()
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{
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var connections = item.Connections;
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foreach (Connection c in connections)
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if (connections == null) { return; }
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// Take a snapshot of connections for thread-safe iteration
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var connectionSnapshot = connections.ToList();
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foreach (Connection c in connectionSnapshot)
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{
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if (!connectionDirty.ContainsKey(c))
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if (!connectionDirty.TryGetValue(c, out bool isDirty))
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{
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connectionDirty[c] = true;
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isDirty = true;
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}
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else if (!connectionDirty[c])
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if (!isDirty)
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{
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continue;
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}
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//find all connections that are connected to this one (directly or via another PowerTransfer)
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HashSet<Connection> tempConnected;
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if (!connectedRecipients.ContainsKey(c))
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var tempConnected = connectedRecipients.GetOrAdd(c, _ => new ConcurrentDictionary<Connection, byte>());
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// Get previous recipients and clear
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var previousRecipients = tempConnected.Keys.ToList();
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tempConnected.Clear();
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//mark all previous recipients as dirty
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foreach (Connection recipient in previousRecipients)
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{
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tempConnected = new HashSet<Connection>();
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connectedRecipients.Add(c, tempConnected);
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}
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else
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{
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tempConnected = connectedRecipients[c];
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tempConnected.Clear();
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//mark all previous recipients as dirty
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foreach (Connection recipient in tempConnected)
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{
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var pt = recipient.Item.GetComponent<PowerTransfer>();
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if (pt != null) { pt.connectionDirty[recipient] = true; }
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}
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var pt = recipient.Item.GetComponent<PowerTransfer>();
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if (pt != null) { pt.connectionDirty[recipient] = true; }
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}
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tempConnected.Add(c);
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tempConnected.TryAdd(c, 0);
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if (item.Condition > 0.0f)
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{
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GetConnected(c, tempConnected);
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//go through all the PowerTransfers that we're connected to and set their connections to match the ones we just calculated
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//(no need to go through the recursive GetConnected method again)
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foreach (Connection recipient in tempConnected)
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// Take snapshot for thread-safe iteration (no locks needed)
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var tempConnectedSnapshot = tempConnected.Keys.ToList();
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foreach (Connection recipient in tempConnectedSnapshot)
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{
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if (recipient == c) { continue; }
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var recipientPowerTransfer = recipient.Item.GetComponent<PowerTransfer>();
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if (recipientPowerTransfer == null) { continue; }
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if (!recipientPowerTransfer.connectedRecipients.ContainsKey(recipient))
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var recipientSet = recipientPowerTransfer.connectedRecipients.GetOrAdd(recipient, _ => new ConcurrentDictionary<Connection, byte>());
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recipientSet.Clear();
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foreach (var connection in tempConnectedSnapshot)
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{
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recipientPowerTransfer.connectedRecipients.Add(recipient, new HashSet<Connection>());
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}
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else
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{
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recipientPowerTransfer.connectedRecipients[recipient].Clear();
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}
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foreach (var connection in tempConnected)
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{
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recipientPowerTransfer.connectedRecipients[recipient].Add(connection);
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recipientSet.TryAdd(connection, 0);
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}
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recipientPowerTransfer.connectionDirty[recipient] = false;
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}
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@@ -364,19 +366,20 @@ namespace Barotrauma.Items.Components
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}
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}
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//Finds all the connections that can receive a signal sent into the given connection and stores them in the hashset.
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private void GetConnected(Connection c, HashSet<Connection> connected)
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//Finds all the connections that can receive a signal sent into the given connection and stores them in the concurrent dictionary.
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private void GetConnected(Connection c, ConcurrentDictionary<Connection, byte> connected)
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{
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var recipients = c.Recipients;
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// Take snapshot for thread-safe iteration
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var recipients = c.Recipients.ToList();
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foreach (Connection recipient in recipients)
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{
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if (recipient == null || connected.Contains(recipient)) { continue; }
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if (recipient == null || connected.ContainsKey(recipient)) { continue; }
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Item it = recipient.Item;
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if (it == null || it.Condition <= 0.0f) { continue; }
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connected.Add(recipient);
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connected.TryAdd(recipient, 0);
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var powerTransfer = it.GetComponent<PowerTransfer>();
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if (powerTransfer != null && powerTransfer.CanTransfer && powerTransfer.IsActive)
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@@ -394,10 +397,14 @@ namespace Barotrauma.Items.Components
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connectionDirty[c] = true;
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if (c.IsPower)
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{
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ChangedConnections.Add(c);
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MarkConnectionChanged(c);
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if (connectedRecipients.TryGetValue(c, out var recipients))
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{
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recipients.Where(c => c.IsPower).ForEach(c => ChangedConnections.Add(c));
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// No lock needed - ConcurrentDictionary.Keys is thread-safe
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foreach (var conn in recipients.Keys.Where(conn => conn.IsPower))
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{
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MarkConnectionChanged(conn);
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}
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}
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}
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}
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@@ -410,10 +417,14 @@ namespace Barotrauma.Items.Components
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connectionDirty[connection] = true;
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if (connection.IsPower)
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{
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ChangedConnections.Add(connection);
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MarkConnectionChanged(connection);
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if (connectedRecipients.TryGetValue(connection, out var recipients))
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{
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recipients.Where(c => c.IsPower).ForEach(c => ChangedConnections.Add(c));
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// No lock needed - ConcurrentDictionary.Keys is thread-safe
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foreach (var conn in recipients.Keys.Where(conn => conn.IsPower))
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{
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MarkConnectionChanged(conn);
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}
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}
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}
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}
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@@ -452,16 +463,19 @@ namespace Barotrauma.Items.Components
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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if (item.Condition <= 0.0f || connection.IsPower) { return; }
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if (!connectedRecipients.ContainsKey(connection)) { return; }
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if (!connectedRecipients.TryGetValue(connection, out var recipients)) { return; }
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if (!signalConnections.Contains(connection)) { return; }
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foreach (Connection recipient in connectedRecipients[connection])
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// No lock needed - ConcurrentDictionary.Keys is thread-safe
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// Use ToList() snapshot for thread-safe iteration
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foreach (Connection recipient in recipients.Keys.ToList())
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{
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if (recipient.Item == item || recipient.Item == signal.source) { continue; }
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signal.source?.LastSentSignalRecipients.Add(recipient);
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foreach (ItemComponent ic in recipient.Item.Components)
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// Use ToArray() snapshot for thread-safe iteration
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foreach (ItemComponent ic in recipient.Item.Components.ToArray())
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{
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//other junction boxes don't need to receive the signal in the pass-through signal connections
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//because we relay it straight to the connected items without going through the whole chain of junction boxes
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@@ -471,7 +485,8 @@ namespace Barotrauma.Items.Components
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if (recipient.Effects != null && signal.value != "0" && !string.IsNullOrEmpty(signal.value))
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{
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foreach (StatusEffect effect in recipient.Effects)
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// Use ToArray() snapshot for thread-safe iteration
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foreach (StatusEffect effect in recipient.Effects.ToArray())
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{
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recipient.Item.ApplyStatusEffect(effect, ActionType.OnUse, 1.0f);
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}
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@@ -484,7 +499,7 @@ namespace Barotrauma.Items.Components
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base.RemoveComponentSpecific();
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connectedRecipients?.Clear();
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connectionDirty?.Clear();
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recipientsToRefresh.Clear();
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_recipientsToRefresh.Clear();
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}
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}
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}
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