Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"

This reverts commit 046483b9da.
This commit is contained in:
NotAlwaysTrue
2026-04-30 21:59:54 +08:00
parent 02689d0d86
commit 25683dcf39
85 changed files with 2413 additions and 779 deletions
@@ -417,6 +417,15 @@ namespace Barotrauma.Sounds
return sourcePools[(int)poolIndex].ALSources[srcInd];
}
/// <summary>
/// Gets the lock object for the playing channels array for a specific pool.
/// Used to protect OpenAL operations that need to be atomic with channel assignment.
/// </summary>
public object GetPlayingChannelsLock(SourcePoolIndex poolIndex)
{
return playingChannels[(int)poolIndex];
}
public int AssignFreeSourceToChannel(SoundChannel newChannel)
{
if (Disabled) { return -1; }
@@ -427,14 +436,25 @@ namespace Barotrauma.Sounds
lock (playingChannels[poolIndex])
{
for (int i = 0; i < playingChannels[poolIndex].Length; i++)
return AssignFreeSourceToChannelUnsafe(newChannel, poolIndex);
}
}
/// <summary>
/// Assigns a free source to a channel without locking.
/// Caller MUST hold the playingChannels[poolIndex] lock before calling this method.
/// </summary>
public int AssignFreeSourceToChannelUnsafe(SoundChannel newChannel, int poolIndex)
{
if (Disabled) { return -1; }
for (int i = 0; i < playingChannels[poolIndex].Length; i++)
{
if (playingChannels[poolIndex][i] == null || !playingChannels[poolIndex][i].IsPlaying)
{
if (playingChannels[poolIndex][i] == null || !playingChannels[poolIndex][i].IsPlaying)
{
if (playingChannels[poolIndex][i] != null) { playingChannels[poolIndex][i].Dispose(); }
playingChannels[poolIndex][i] = newChannel;
return i;
}
if (playingChannels[poolIndex][i] != null) { playingChannels[poolIndex][i].Dispose(); }
playingChannels[poolIndex][i] = newChannel;
return i;
}
}
@@ -476,13 +496,25 @@ namespace Barotrauma.Sounds
int count = 0;
lock (playingChannels[(int)sound.SourcePoolIndex])
{
for (int i = 0; i < playingChannels[(int)sound.SourcePoolIndex].Length; i++)
count = CountPlayingInstancesUnsafe(sound, (int)sound.SourcePoolIndex);
}
return count;
}
/// <summary>
/// Counts playing instances without locking.
/// Caller MUST hold the playingChannels[poolIndex] lock before calling this method.
/// </summary>
public int CountPlayingInstancesUnsafe(Sound sound, int poolIndex)
{
if (Disabled) { return 0; }
int count = 0;
for (int i = 0; i < playingChannels[poolIndex].Length; i++)
{
if (playingChannels[poolIndex][i] != null &&
playingChannels[poolIndex][i].Sound.Filename == sound.Filename)
{
if (playingChannels[(int)sound.SourcePoolIndex][i] != null &&
playingChannels[(int)sound.SourcePoolIndex][i].Sound.Filename == sound.Filename)
{
if (playingChannels[(int)sound.SourcePoolIndex][i].IsPlaying) { count++; };
}
if (playingChannels[poolIndex][i].IsPlaying) { count++; };
}
}
return count;