Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
This commit is contained in:
@@ -417,6 +417,15 @@ namespace Barotrauma.Sounds
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return sourcePools[(int)poolIndex].ALSources[srcInd];
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}
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/// <summary>
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/// Gets the lock object for the playing channels array for a specific pool.
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/// Used to protect OpenAL operations that need to be atomic with channel assignment.
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/// </summary>
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public object GetPlayingChannelsLock(SourcePoolIndex poolIndex)
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{
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return playingChannels[(int)poolIndex];
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}
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public int AssignFreeSourceToChannel(SoundChannel newChannel)
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{
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if (Disabled) { return -1; }
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@@ -427,14 +436,25 @@ namespace Barotrauma.Sounds
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lock (playingChannels[poolIndex])
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{
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for (int i = 0; i < playingChannels[poolIndex].Length; i++)
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return AssignFreeSourceToChannelUnsafe(newChannel, poolIndex);
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}
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}
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/// <summary>
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/// Assigns a free source to a channel without locking.
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/// Caller MUST hold the playingChannels[poolIndex] lock before calling this method.
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/// </summary>
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public int AssignFreeSourceToChannelUnsafe(SoundChannel newChannel, int poolIndex)
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{
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if (Disabled) { return -1; }
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for (int i = 0; i < playingChannels[poolIndex].Length; i++)
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{
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if (playingChannels[poolIndex][i] == null || !playingChannels[poolIndex][i].IsPlaying)
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{
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if (playingChannels[poolIndex][i] == null || !playingChannels[poolIndex][i].IsPlaying)
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{
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if (playingChannels[poolIndex][i] != null) { playingChannels[poolIndex][i].Dispose(); }
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playingChannels[poolIndex][i] = newChannel;
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return i;
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}
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if (playingChannels[poolIndex][i] != null) { playingChannels[poolIndex][i].Dispose(); }
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playingChannels[poolIndex][i] = newChannel;
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return i;
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}
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}
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@@ -476,13 +496,25 @@ namespace Barotrauma.Sounds
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int count = 0;
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lock (playingChannels[(int)sound.SourcePoolIndex])
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{
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for (int i = 0; i < playingChannels[(int)sound.SourcePoolIndex].Length; i++)
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count = CountPlayingInstancesUnsafe(sound, (int)sound.SourcePoolIndex);
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}
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return count;
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}
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/// <summary>
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/// Counts playing instances without locking.
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/// Caller MUST hold the playingChannels[poolIndex] lock before calling this method.
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/// </summary>
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public int CountPlayingInstancesUnsafe(Sound sound, int poolIndex)
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{
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if (Disabled) { return 0; }
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int count = 0;
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for (int i = 0; i < playingChannels[poolIndex].Length; i++)
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{
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if (playingChannels[poolIndex][i] != null &&
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playingChannels[poolIndex][i].Sound.Filename == sound.Filename)
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{
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if (playingChannels[(int)sound.SourcePoolIndex][i] != null &&
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playingChannels[(int)sound.SourcePoolIndex][i].Sound.Filename == sound.Filename)
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{
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if (playingChannels[(int)sound.SourcePoolIndex][i].IsPlaying) { count++; };
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}
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if (playingChannels[poolIndex][i].IsPlaying) { count++; };
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}
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}
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return count;
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