Reapply "OBT1.1.0 Merge branch 'dev_pte' into dev"
This reverts commit 046483b9da.
This commit is contained in:
@@ -503,86 +503,102 @@ namespace Barotrauma.Sounds
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mutex = new object();
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}
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// Use the playingChannels lock to protect both channel assignment AND OpenAL operations.
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// This prevents race conditions when multiple threads try to play sounds simultaneously
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// (e.g., during Parallel.ForEach in MapEntity.UpdateAll).
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int poolIndex = (int)sound.SourcePoolIndex;
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object channelsLock = sound.Owner.GetPlayingChannelsLock(sound.SourcePoolIndex);
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#if !DEBUG
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try
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{
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#endif
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if (mutex != null) { Monitor.Enter(mutex); }
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if (sound.Owner.CountPlayingInstances(sound) < sound.MaxSimultaneousInstances)
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lock (channelsLock)
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{
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ALSourceIndex = sound.Owner.AssignFreeSourceToChannel(this);
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}
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if (ALSourceIndex >= 0)
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{
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if (!IsStream)
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if (mutex != null) { Monitor.Enter(mutex); }
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try
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{
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, 0);
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int alError = Al.GetError();
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if (alError != Al.NoError)
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if (sound.Owner.CountPlayingInstancesUnsafe(sound, poolIndex) < sound.MaxSimultaneousInstances)
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{
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throw new Exception("Failed to reset source buffer: " + debugName + ", " + Al.GetErrorString(alError));
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ALSourceIndex = sound.Owner.AssignFreeSourceToChannelUnsafe(this, poolIndex);
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}
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Sound.FillAlBuffers();
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if (Sound.Buffers is not { AlBuffer: not 0, AlMuffledBuffer: not 0 }) { return; }
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uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffled ? Sound.Buffers.AlMuffledBuffer : Sound.Buffers.AlBuffer;
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
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alError = Al.GetError();
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if (alError != Al.NoError)
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if (ALSourceIndex >= 0)
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{
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throw new Exception("Failed to bind buffer to source (" + ALSourceIndex.ToString() + ":" + sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex) + "," + alBuffer.ToString() + "): " + debugName + ", " + Al.GetErrorString(alError));
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}
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if (!IsStream)
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{
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, 0);
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int alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to reset source buffer: " + debugName + ", " + Al.GetErrorString(alError));
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}
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SetProperties();
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Sound.FillAlBuffers();
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if (Sound.Buffers is not { AlBuffer: not 0, AlMuffledBuffer: not 0 }) { return; }
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Al.SourcePlay(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex));
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to play source: " + debugName + ", " + Al.GetErrorString(alError));
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uint alBuffer = sound.Owner.GetCategoryMuffle(category) || muffled ? Sound.Buffers.AlMuffledBuffer : Sound.Buffers.AlBuffer;
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to bind buffer to source (" + ALSourceIndex.ToString() + ":" + sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex) + "," + alBuffer.ToString() + "): " + debugName + ", " + Al.GetErrorString(alError));
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}
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SetProperties();
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Al.SourcePlay(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex));
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to play source: " + debugName + ", " + Al.GetErrorString(alError));
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}
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}
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else
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{
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uint alBuffer = 0;
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
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int alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to reset source buffer: " + debugName + ", " + Al.GetErrorString(alError));
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}
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Looping, Al.False);
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to set stream looping state: " + debugName + ", " + Al.GetErrorString(alError));
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}
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streamShortBuffer = new short[STREAM_BUFFER_SIZE];
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streamBuffers = new uint[4];
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unqueuedBuffers = new uint[4];
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streamBufferAmplitudes = new float[4];
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for (int i = 0; i < 4; i++)
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{
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Al.GenBuffer(out streamBuffers[i]);
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to generate stream buffers: " + debugName + ", " + Al.GetErrorString(alError));
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}
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if (!Al.IsBuffer(streamBuffers[i]))
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{
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throw new Exception("Generated streamBuffer[" + i.ToString() + "] is invalid! " + debugName);
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}
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}
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Sound.Owner.InitUpdateChannelThread();
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SetProperties();
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}
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}
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}
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else
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finally
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{
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uint alBuffer = 0;
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Buffer, (int)alBuffer);
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int alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to reset source buffer: " + debugName + ", " + Al.GetErrorString(alError));
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}
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Al.Sourcei(sound.Owner.GetSourceFromIndex(Sound.SourcePoolIndex, ALSourceIndex), Al.Looping, Al.False);
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to set stream looping state: " + debugName + ", " + Al.GetErrorString(alError));
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}
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streamShortBuffer = new short[STREAM_BUFFER_SIZE];
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streamBuffers = new uint[4];
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unqueuedBuffers = new uint[4];
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streamBufferAmplitudes = new float[4];
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for (int i = 0; i < 4; i++)
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{
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Al.GenBuffer(out streamBuffers[i]);
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alError = Al.GetError();
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if (alError != Al.NoError)
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{
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throw new Exception("Failed to generate stream buffers: " + debugName + ", " + Al.GetErrorString(alError));
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}
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if (!Al.IsBuffer(streamBuffers[i]))
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{
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throw new Exception("Generated streamBuffer[" + i.ToString() + "] is invalid! " + debugName);
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}
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}
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Sound.Owner.InitUpdateChannelThread();
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SetProperties();
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if (mutex != null) { Monitor.Exit(mutex); }
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}
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}
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#if !DEBUG
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@@ -591,12 +607,6 @@ namespace Barotrauma.Sounds
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{
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throw;
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}
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finally
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{
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#endif
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if (mutex != null) { Monitor.Exit(mutex); }
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#if !DEBUG
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}
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#endif
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void SetProperties()
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