(621326f05) Don't flee when taking damage if part of a swarm.

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:08:32 +03:00
parent c5452048d7
commit 2554e17189
16 changed files with 111 additions and 89 deletions
@@ -98,7 +98,7 @@ namespace Barotrauma
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
SetPosition(newPosition, lerp: distSqrd < 5.0f);
}
else
{
@@ -238,16 +238,20 @@ namespace Barotrauma
}
float errorMagnitude = positionError.Length();
if (errorMagnitude > 0.5f)
{
character.MemLocalState.Clear();
SetPosition(serverPos.Position, lerp: true, ignorePlatforms: false);
}
else if (errorMagnitude > 0.01f)
if (errorMagnitude > 0.01f)
{
Collider.TargetPosition = Collider.SimPosition + positionError;
Collider.TargetRotation = Collider.Rotation + rotationError;
Collider.MoveToTargetPosition(lerp: true);
if (errorMagnitude > 0.5f)
{
character.MemLocalState.Clear();
foreach (Limb limb in Limbs)
{
limb.body.TargetPosition = limb.body.SimPosition + positionError;
limb.body.MoveToTargetPosition(lerp: true);
}
}
}
}