Most enums are now just tables, no need for registration

This commit is contained in:
Evil Factory
2022-04-02 16:55:43 -03:00
parent 4113b1ca2d
commit 2520fe7268
3 changed files with 47 additions and 60 deletions
@@ -22,17 +22,11 @@ RegisterBarotrauma("LuaByte")
RegisterBarotrauma("LuaUShort")
RegisterBarotrauma("LuaFloat")
RegisterBarotrauma("CauseOfDeathType")
RegisterBarotrauma("Level+InterestingPosition")
RegisterBarotrauma("Level+PositionType")
RegisterBarotrauma("Networking.TraitorMessageType")
RegisterBarotrauma("SpawnType")
RegisterBarotrauma("Networking.ChatMessageType")
RegisterBarotrauma("Job")
RegisterBarotrauma("JobPrefab")
RegisterBarotrauma("Level")
RegisterBarotrauma("Networking.ServerLog+MessageType")
RegisterBarotrauma("WayPoint")
RegisterBarotrauma("Character")
RegisterBarotrauma("Item")
@@ -56,15 +50,9 @@ RegisterBarotrauma("EntitySpawner")
RegisterBarotrauma("MapEntity")
RegisterBarotrauma("MapEntityPrefab")
RegisterBarotrauma("CauseOfDeath")
RegisterBarotrauma("CharacterTeamType")
RegisterBarotrauma("Hull")
RegisterBarotrauma("Gap")
RegisterBarotrauma("PhysicsBody")
RegisterBarotrauma("InvSlotType")
RegisterBarotrauma("LimbType")
RegisterBarotrauma("ActionType")
RegisterBarotrauma("AbilityEffectType")
RegisterBarotrauma("StatTypes")
RegisterBarotrauma("AbilityFlags")
RegisterBarotrauma("ItemPrefab")
RegisterBarotrauma("SerializableProperty")
@@ -127,7 +115,6 @@ RegisterBarotrauma("AIObjectiveRepairItems")
RegisterBarotrauma("AIObjectiveRescue")
RegisterBarotrauma("AIObjectiveRescueAll")
RegisterBarotrauma("AIObjectiveReturn")
RegisterBarotrauma("AIObjectiveCombat+CombatMode")
RegisterBarotrauma("TalentPrefab")
RegisterBarotrauma("TalentOption")
@@ -175,20 +162,13 @@ end
RegisterBarotrauma("Networking.IWriteMessage")
RegisterBarotrauma("Networking.IReadMessage")
RegisterBarotrauma("Networking.ServerPacketHeader")
RegisterBarotrauma("Networking.ClientPacketHeader")
RegisterBarotrauma("Networking.DeliveryMethod")
RegisterBarotrauma("Networking.DeliveryMethod")
RegisterBarotrauma("Networking.NetEntityEvent")
RegisterBarotrauma("Networking.NetEntityEvent+Type")
RegisterBarotrauma("Networking.INetSerializable")
RegisterBarotrauma("Networking.DisconnectReason")
Register("Lidgren.Network.NetIncomingMessage")
Register("Lidgren.Network.NetConnection")
Register("System.Net.IPEndPoint")
Register("System.Net.IPAddress")
RegisterBarotrauma("Rand+RandSync")
RegisterBarotrauma("Skill")
RegisterBarotrauma("SkillPrefab")
RegisterBarotrauma("TraitorMissionPrefab")