added Game.RoundStarted
This commit is contained in:
@@ -113,16 +113,25 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
LuaSetup env;
|
LuaSetup env;
|
||||||
|
|
||||||
|
public LuaGame(LuaSetup e)
|
||||||
|
{
|
||||||
|
env = e;
|
||||||
|
}
|
||||||
|
|
||||||
public bool allowWifiChat = false;
|
public bool allowWifiChat = false;
|
||||||
public bool overrideTraitors = false;
|
public bool overrideTraitors = false;
|
||||||
public bool overrideRespawnSub = false;
|
public bool overrideRespawnSub = false;
|
||||||
public bool overrideSignalRadio = false;
|
public bool overrideSignalRadio = false;
|
||||||
public bool disableSpamFilter = false;
|
public bool disableSpamFilter = false;
|
||||||
|
|
||||||
public LuaGame(LuaSetup e)
|
public bool RoundStarted
|
||||||
{
|
{
|
||||||
env = e;
|
get
|
||||||
|
{
|
||||||
|
return GameMain.Server.GameStarted;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
|
public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user