Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
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@@ -671,7 +671,7 @@ namespace Barotrauma
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}
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}
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private void TrySetLimbPosition(Limb limb, Vector2 original, Vector2 simPosition)
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protected void TrySetLimbPosition(Limb limb, Vector2 original, Vector2 simPosition)
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{
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if (original == simPosition) return;
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