Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll

This commit is contained in:
Regalis
2015-11-13 00:52:42 +02:00
parent 9c2aec4c8e
commit 24ed95cd68
26 changed files with 301 additions and 119 deletions
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+24 -1
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@@ -40,7 +40,6 @@
<Containable name="Oxygen Tank"/>
<Containable name="Welding Fuel Tank"/>
</ItemContainer>
</Item>
<Item
@@ -73,6 +72,30 @@
<ItemContainer capacity="1" hideitems="true">
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
<Item
name="Underwater Scooter"
Tags="smallitem"
pickdistance="200"
price="50">
<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="29,109,45,19"/>
<Body radius="10" height="20" density="5"/>
<Holdable slots="Any,LeftHand,RightHand" aimpos="100,0" handle1="-12,4"/>
<Propulsion force="80" usablein="water" particles="bubbles">
<RequiredItems name="Battery Cell" type="Contained" msg="Battery Cell required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-0.7"/>
<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
</Propulsion>
<ItemContainer capacity="1" hideitems="true">
<Containable name="Battery Cell"/>
</ItemContainer>
</Item>
</Items>
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+2 -2
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@@ -12,7 +12,7 @@
<Body width="39" height="18" density="5"/>
<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
<Holdable slots="Any,BothHands"
<Holdable slots="Any,BothHands" controlpose="true"
aimpos="50,0" handle1="-17,0" handle2="8,0"/>
<RepairTool structurefixamount="5.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="weld">
@@ -56,7 +56,7 @@
<Body width="39" height="18" density="5"/>
<Holdable slots="Any,BothHands"
<Holdable slots="Any,BothHands" controlpose="true"
aimpos="50,0" handle1="-12,4"/>
<RepairTool structurefixamount="-2.0" limbfixamount="-0.5" range="100" barrelpos="19,8" particles="plasma">
+2 -1
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@@ -26,7 +26,8 @@
<Body width="90" height="30" density="10"/>
<Holdable slots="Any,BothHands" holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<Holdable slots="Any,BothHands" controlpose="true"
holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
<RangedWeapon barrelpos="49,10">
<Sound file="harpoon1.ogg" type="OnUse"/>
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