Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -1,5 +1,6 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
@@ -52,7 +53,8 @@ namespace Barotrauma
UseTarget = 64,
Hull = 128,
Limb = 256,
AllLimbs = 512
AllLimbs = 512,
LastLimb = 1024
}
class ItemSpawnInfo
@@ -197,11 +199,15 @@ namespace Barotrauma
public readonly ActionType type = ActionType.OnActive;
private readonly List<Explosion> explosions;
public readonly List<Explosion> Explosions;
private readonly List<ItemSpawnInfo> spawnItems;
private readonly List<CharacterSpawnInfo> spawnCharacters;
private readonly List<EventPrefab> triggeredEvents;
private readonly string triggeredEventTargetTag = "statuseffecttarget",
triggeredEventEntityTag = "statuseffectentity";
private Character user;
public readonly float FireSize;
@@ -212,6 +218,9 @@ namespace Barotrauma
public PhysicsBody sourceBody;
public readonly bool OnlyInside;
public readonly bool OnlyOutside;
public HashSet<string> TargetIdentifiers
{
get { return targetIdentifiers; }
@@ -228,7 +237,9 @@ namespace Barotrauma
get { return spawnCharacters; }
}
private readonly List<Pair<string, float>> reduceAffliction;
public readonly List<Pair<string, float>> ReduceAffliction;
public float Duration => duration;
//only applicable if targeting NearbyCharacters or NearbyItems
public float Range
@@ -272,9 +283,12 @@ namespace Barotrauma
spawnItems = new List<ItemSpawnInfo>();
spawnCharacters = new List<CharacterSpawnInfo>();
Afflictions = new List<Affliction>();
explosions = new List<Explosion>();
reduceAffliction = new List<Pair<string, float>>();
Explosions = new List<Explosion>();
triggeredEvents = new List<EventPrefab>();
ReduceAffliction = new List<Pair<string, float>>();
tags = new HashSet<string>(element.GetAttributeString("tags", "").Split(','));
OnlyInside = element.GetAttributeBool("onlyinside", false);
OnlyOutside = element.GetAttributeBool("onlyoutside", false);
Range = element.GetAttributeFloat("range", 0.0f);
Offset = element.GetAttributeVector2("offset", Vector2.Zero);
@@ -284,7 +298,7 @@ namespace Barotrauma
List<LimbType> targetLimbs = new List<LimbType>();
foreach (string targetLimbName in targetLimbNames)
{
if (Enum.TryParse(targetLimbName, out LimbType targetLimb)) { targetLimbs.Add(targetLimb); }
if (Enum.TryParse(targetLimbName, ignoreCase: true, out LimbType targetLimb)) { targetLimbs.Add(targetLimb); }
}
if (targetLimbs.Count > 0) { this.targetLimbs = targetLimbs.ToArray(); }
}
@@ -310,7 +324,7 @@ namespace Barotrauma
foreach (XAttribute attribute in attributes)
{
switch (attribute.Name.ToString())
switch (attribute.Name.ToString().ToLowerInvariant())
{
case "type":
if (!Enum.TryParse(attribute.Value, true, out type))
@@ -352,6 +366,12 @@ namespace Barotrauma
lifeTime = attribute.GetAttributeFloat(0);
lifeTimer = lifeTime;
break;
case "eventtargettag":
triggeredEventTargetTag = attribute.Value;
break;
case "evententitytag":
triggeredEventEntityTag = attribute.Value;
break;
case "checkconditionalalways":
CheckConditionalAlways = attribute.GetAttributeBool(false);
break;
@@ -402,7 +422,7 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "explosion":
explosions.Add(new Explosion(subElement, parentDebugName));
Explosions.Add(new Explosion(subElement, parentDebugName));
break;
case "fire":
FireSize = subElement.GetAttributeFloat("size", 10.0f);
@@ -477,7 +497,7 @@ namespace Barotrauma
if (subElement.Attribute("name") != null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - define afflictions using identifiers or types instead of names.");
reduceAffliction.Add(new Pair<string, float>(
ReduceAffliction.Add(new Pair<string, float>(
subElement.GetAttributeString("name", "").ToLowerInvariant(),
subElement.GetAttributeFloat(1.0f, "amount", "strength", "reduceamount")));
}
@@ -488,7 +508,7 @@ namespace Barotrauma
if (AfflictionPrefab.List.Any(ap => ap.Identifier == name || ap.AfflictionType == name))
{
reduceAffliction.Add(new Pair<string, float>(
ReduceAffliction.Add(new Pair<string, float>(
name,
subElement.GetAttributeFloat(1.0f, "amount", "strength", "reduceamount")));
}
@@ -502,6 +522,23 @@ namespace Barotrauma
var newSpawnItem = new ItemSpawnInfo(subElement, parentDebugName);
if (newSpawnItem.ItemPrefab != null) { spawnItems.Add(newSpawnItem); }
break;
case "triggerevent":
string identifier = subElement.GetAttributeString("identifier", null);
if (!string.IsNullOrWhiteSpace(identifier))
{
EventPrefab prefab = EventSet.GetEventPrefab(identifier);
if (prefab != null)
{
triggeredEvents.Add(prefab);
}
}
foreach (XElement eventElement in subElement.Elements())
{
if (!eventElement.Name.ToString().Equals("ScriptedEvent", StringComparison.OrdinalIgnoreCase)) { continue; }
triggeredEvents.Add(new EventPrefab(eventElement));
}
break;
case "spawncharacter":
var newSpawnCharacter = new CharacterSpawnInfo(subElement, parentDebugName);
if (!string.IsNullOrWhiteSpace(newSpawnCharacter.SpeciesName)) { spawnCharacters.Add(newSpawnCharacter); }
@@ -555,8 +592,7 @@ namespace Barotrauma
{
foreach (Character c in Character.CharacterList)
{
if (!c.Enabled || c.Removed || !IsValidTarget(c)) { continue; }
if (CheckDistance(c))
if (c.Enabled && !c.Removed && CheckDistance(c) && IsValidTarget(c))
{
targets.Add(c);
}
@@ -564,12 +600,27 @@ namespace Barotrauma
}
if (HasTargetType(TargetType.NearbyItems))
{
foreach (Item item in Item.ItemList)
//optimization for powered components that can be easily fetched from Powered.PoweredList
if (targetIdentifiers.Count == 1 &&
(targetIdentifiers.Contains("powered") || targetIdentifiers.Contains("junctionbox") || targetIdentifiers.Contains("relaycomponent")))
{
if (item.Removed || !IsValidTarget(item)) { continue; }
if (CheckDistance(item))
foreach (Powered powered in Powered.PoweredList)
{
targets.AddRange(item.AllPropertyObjects);
Item item = powered.Item;
if (!item.Removed && CheckDistance(item) && IsValidTarget(item))
{
targets.AddRange(item.AllPropertyObjects);
}
}
}
else
{
foreach (Item item in Item.ItemList)
{
if (!item.Removed && CheckDistance(item) && IsValidTarget(item))
{
targets.AddRange(item.AllPropertyObjects);
}
}
}
}
@@ -590,25 +641,30 @@ namespace Barotrauma
public bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets)
{
return HasRequiredConditions(targets, targetingContainer: false);
return HasRequiredConditions(targets, propertyConditionals);
}
private bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets, bool targetingContainer)
private bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets, IEnumerable<PropertyConditional> conditionals, bool targetingContainer = false)
{
if (!propertyConditionals.Any()) { return true; }
if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && !targets.Any()) { return true; }
if (conditionals.None()) { return true; }
if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && targets.None()) { return true; }
switch (conditionalComparison)
{
case PropertyConditional.Comparison.Or:
foreach (PropertyConditional pc in propertyConditionals)
foreach (PropertyConditional pc in conditionals)
{
if (pc.TargetContainer && !targetingContainer)
{
var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
var targetItem = target as Item ?? (target as ItemComponent)?.Item;
if (targetItem?.ParentInventory == null) { continue; }
if (targetItem.ParentInventory.Owner is Item container && HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return true; }
if (targetItem.ParentInventory.Owner is Character character && HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return true; }
var owner = targetItem.ParentInventory.Owner;
if (pc.TargetGrandParent && owner is Item ownerItem)
{
owner = ownerItem.ParentInventory?.Owner;
}
if (owner is Item container && HasRequiredConditions(container.AllPropertyObjects, pc.ToEnumerable(), targetingContainer: true)) { return true; }
if (owner is Character character && HasRequiredConditions(character.ToEnumerable(), pc.ToEnumerable(), targetingContainer: true)) { return true; }
}
else
{
@@ -627,15 +683,20 @@ namespace Barotrauma
}
return false;
case PropertyConditional.Comparison.And:
foreach (PropertyConditional pc in propertyConditionals)
foreach (PropertyConditional pc in conditionals)
{
if (pc.TargetContainer && !targetingContainer)
{
var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
var targetItem = target as Item ?? (target as ItemComponent)?.Item;
if (targetItem?.ParentInventory == null) { return false; }
if (targetItem.ParentInventory.Owner is Item container && !HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return false; }
if (targetItem.ParentInventory.Owner is Character character && !HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return false; }
var owner = targetItem.ParentInventory.Owner;
if (pc.TargetGrandParent && owner is Item ownerItem)
{
owner = ownerItem.ParentInventory?.Owner;
}
if (owner is Item container && !HasRequiredConditions(container.AllPropertyObjects, pc.ToEnumerable(), targetingContainer: true)) { return false; }
if (owner is Character character && !HasRequiredConditions(character.ToEnumerable(), pc.ToEnumerable(), targetingContainer: true)) { return false; }
}
else
{
@@ -648,8 +709,8 @@ namespace Barotrauma
continue;
}
}
if (!pc.Matches(target)) { return false; }
}
if (targets.None(t => pc.Matches(t))) { return false; }
}
}
return true;
@@ -660,34 +721,57 @@ namespace Barotrauma
protected bool IsValidTarget(ISerializableEntity entity)
{
if (targetIdentifiers == null) { return true; }
if (entity is Item item)
{
if (targetIdentifiers.Contains("item")) { return true; }
if (item.HasTag(targetIdentifiers)) { return true; }
if (targetIdentifiers.Any(id => id.Equals(item.Prefab.Identifier, StringComparison.OrdinalIgnoreCase))) { return true; }
return IsValidTarget(item);
}
else if (entity is ItemComponent itemComponent)
{
if (targetIdentifiers.Contains("itemcomponent")) { return true; }
if (itemComponent.Item.HasTag(targetIdentifiers)) { return true; }
if (targetIdentifiers.Any(id => id.Equals(itemComponent.Item.Prefab.Identifier, StringComparison.OrdinalIgnoreCase))) { return true; }
return IsValidTarget(itemComponent);
}
else if (entity is Structure structure)
{
if (targetIdentifiers == null) { return true; }
if (targetIdentifiers.Contains("structure")) { return true; }
if (targetIdentifiers.Any(id => id.Equals(structure.Prefab.Identifier, StringComparison.OrdinalIgnoreCase))) { return true; }
}
else if (entity is Character character)
{
if (targetIdentifiers.Contains("character")) { return true; }
if (targetIdentifiers.Any(id => id.Equals(character.SpeciesName, StringComparison.OrdinalIgnoreCase))) { return true; }
return IsValidTarget(character);
}
if (targetIdentifiers == null) { return true; }
return targetIdentifiers.Any(id => id.Equals(entity.Name, StringComparison.OrdinalIgnoreCase));
}
protected bool IsValidTarget(ItemComponent itemComponent)
{
if (OnlyInside && itemComponent.Item.CurrentHull == null) { return false; }
if (OnlyOutside && itemComponent.Item.CurrentHull != null) { return false; }
if (targetIdentifiers == null) { return true; }
if (targetIdentifiers.Contains("itemcomponent")) { return true; }
if (itemComponent.Item.HasTag(targetIdentifiers)) { return true; }
return targetIdentifiers.Any(id => id.Equals(itemComponent.Item.Prefab.Identifier, StringComparison.OrdinalIgnoreCase));
}
protected bool IsValidTarget(Item item)
{
if (OnlyInside && item.CurrentHull == null) { return false; }
if (OnlyOutside && item.CurrentHull != null) { return false; }
if (targetIdentifiers == null) { return true; }
if (targetIdentifiers.Contains("item")) { return true; }
if (item.HasTag(targetIdentifiers)) { return true; }
return targetIdentifiers.Any(id => id.Equals(item.Prefab.Identifier, StringComparison.OrdinalIgnoreCase));
}
protected bool IsValidTarget(Character character)
{
if (OnlyInside && character.CurrentHull == null) { return false; }
if (OnlyOutside && character.CurrentHull != null) { return false; }
if (targetIdentifiers == null) { return true; }
if (targetIdentifiers.Contains("character")) { return true; }
return targetIdentifiers.Any(id => id.Equals(character.SpeciesName, StringComparison.OrdinalIgnoreCase));
}
public void SetUser(Character user)
{
this.user = user;
@@ -701,7 +785,7 @@ namespace Barotrauma
{
if (this.type != type || !HasRequiredItems(entity)) { return; }
if (targetIdentifiers != null && !IsValidTarget(target)) { return; }
if (!IsValidTarget(target)) { return; }
if (duration > 0.0f && !Stackable)
{
@@ -726,11 +810,7 @@ namespace Barotrauma
currentTargets.Clear();
foreach (ISerializableEntity target in targets)
{
if (targetIdentifiers != null)
{
//ignore invalid targets
if (!IsValidTarget(target)) { continue; }
}
if (!IsValidTarget(target)) { continue; }
currentTargets.Add(target);
}
@@ -781,9 +861,9 @@ namespace Barotrauma
Vector2 position = worldPosition ?? (entity == null || entity.Removed ? Vector2.Zero : entity.WorldPosition);
if (worldPosition == null)
{
if (entity is Character c && targetLimbs?.FirstOrDefault(l => l != LimbType.None) is LimbType l)
if (entity is Character character && !character.Removed && targetLimbs?.FirstOrDefault(l => l != LimbType.None) is LimbType limbType)
{
Limb limb = c.AnimController.GetLimb(l);
Limb limb = character.AnimController.GetLimb(limbType);
if (limb != null && !limb.Removed)
{
position = limb.WorldPosition;
@@ -791,8 +871,7 @@ namespace Barotrauma
}
else
{
var targetLimb = targets.FirstOrDefault(t => t is Limb) as Limb;
if (targetLimb != null && !targetLimb.Removed)
if (targets.FirstOrDefault(t => t is Limb) is Limb targetLimb && !targetLimb.Removed)
{
position = targetLimb.WorldPosition;
}
@@ -884,9 +963,9 @@ namespace Barotrauma
{
if (targetEntity.Removed) { continue; }
}
if (target is Limb limb)
else if (target is Limb limb)
{
if (limb.Removed) { continue; }
position = limb.WorldPosition + Offset;
}
@@ -901,13 +980,15 @@ namespace Barotrauma
}
}
foreach (Explosion explosion in explosions)
foreach (Explosion explosion in Explosions)
{
explosion.Explode(position, damageSource: entity, attacker: user);
}
foreach (ISerializableEntity target in targets)
{
//if the effect has a duration, these will be done in the UpdateAll method
if (duration > 0) { break; }
if (target == null) { continue; }
foreach (Affliction affliction in Afflictions)
{
@@ -942,7 +1023,7 @@ namespace Barotrauma
}
}
foreach (Pair<string, float> reduceAffliction in reduceAffliction)
foreach (Pair<string, float> reduceAffliction in ReduceAffliction)
{
float reduceAmount = disableDeltaTime ? reduceAffliction.Second : reduceAffliction.Second * deltaTime;
Limb targetLimb = null;
@@ -981,6 +1062,34 @@ namespace Barotrauma
}
bool isNotClient = GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient;
if (isNotClient && GameMain.GameSession?.EventManager is { } eventManager)
{
foreach (EventPrefab eventPrefab in triggeredEvents)
{
Event ev = eventPrefab.CreateInstance();
if (ev == null) { continue; }
eventManager.QueuedEvents.Enqueue(ev);
if (ev is ScriptedEvent scriptedEvent)
{
if (!string.IsNullOrWhiteSpace(triggeredEventTargetTag))
{
List<Entity> eventTargets = targets.Where(t => t is Entity).Cast<Entity>().ToList();
if (eventTargets.Any())
{
scriptedEvent.Targets.Add(triggeredEventTargetTag, eventTargets);
}
}
if (!string.IsNullOrWhiteSpace(triggeredEventEntityTag) && entity != null)
{
scriptedEvent.Targets.Add(triggeredEventEntityTag, new List<Entity> { entity });
}
}
}
}
if (isNotClient && entity != null && Entity.Spawner != null) //clients are not allowed to spawn entities
{
foreach (CharacterSpawnInfo characterSpawnInfo in spawnCharacters)
@@ -1042,11 +1151,11 @@ namespace Barotrauma
case ItemSpawnInfo.SpawnRotationType.MainLimb:
rotation = user.AnimController.MainLimb.body.TransformedRotation;
break;
default:
default:
throw new NotImplementedException("Not implemented: " + itemSpawnInfo.RotationType);
}
rotation += MathHelper.ToRadians(itemSpawnInfo.Rotation * user.AnimController.Dir);
projectile.Shoot(user, sourceBody.SimPosition, sourceBody.SimPosition, rotation + spread, ignoredBodies: user.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: true);
projectile.Shoot(user, ConvertUnits.ToSimUnits(worldPos), ConvertUnits.ToSimUnits(worldPos), rotation + spread, ignoredBodies: user.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: true);
}
else
{
@@ -1057,25 +1166,18 @@ namespace Barotrauma
break;
case ItemSpawnInfo.SpawnPositionType.ThisInventory:
{
Inventory inventory = null;
if (entity is Character character && character.Inventory != null)
{
int emptyCount = character.Inventory.Items.Count(it => it == null);
if (emptyCount - Entity.Spawner.CountSpawnQueue(spawnInfo => spawnInfo is EntitySpawner.ItemSpawnInfo itemSpawnInfo && itemSpawnInfo.Inventory == character.Inventory) > 0)
{
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, character.Inventory);
}
inventory = character.Inventory;
}
else if (entity is Item item)
{
var inventory = item?.GetComponent<ItemContainer>()?.Inventory;
if (inventory != null)
{
int emptyCount = inventory.Items.Count(it => it == null);
if (emptyCount - Entity.Spawner.CountSpawnQueue(spawnInfo => spawnInfo is EntitySpawner.ItemSpawnInfo itemSpawnInfo && itemSpawnInfo.Inventory == inventory) > 0)
{
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, inventory);
}
}
inventory = item?.GetComponent<ItemContainer>()?.Inventory;
}
if (inventory != null && inventory.CanBePut(itemSpawnInfo.ItemPrefab))
{
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, inventory, spawnIfInventoryFull: false);
}
}
break;
@@ -1092,12 +1194,13 @@ namespace Barotrauma
}
if (thisInventory != null)
{
foreach (Item item in thisInventory.Items)
foreach (Item item in thisInventory.AllItems)
{
if (item == null) continue;
Inventory containedInventory = item.GetComponent<ItemContainer>()?.Inventory;
if (containedInventory == null || !containedInventory.Items.Any(i => i == null)) continue;
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, containedInventory);
if (containedInventory != null && containedInventory.CanBePut(itemSpawnInfo.ItemPrefab))
{
Entity.Spawner.AddToSpawnQueue(itemSpawnInfo.ItemPrefab, containedInventory, spawnIfInventoryFull: false);
}
break;
}
}
@@ -1204,7 +1307,7 @@ namespace Barotrauma
}
}
foreach (Pair<string, float> reduceAffliction in element.Parent.reduceAffliction)
foreach (Pair<string, float> reduceAffliction in element.Parent.ReduceAffliction)
{
Limb targetLimb = null;
Character targetCharacter = null;