Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions

View File

@@ -151,10 +151,10 @@ namespace Barotrauma
}
}
availableSpawnPositions.Clear();
foreach (Level.Cave cave in level.Caves)
{
availablePrefabs = new List<LevelObjectPrefab>(LevelObjectPrefab.List.FindAll(p => p.SpawnPos.HasFlag(LevelObjectPrefab.SpawnPosType.CaveWall)));
availableSpawnPositions.Clear();
suitableSpawnPositions.Clear();
spawnPositionWeights.Clear();
@@ -171,7 +171,7 @@ namespace Barotrauma
for (int i = 0; i < cave.CaveGenerationParams.LevelObjectAmount; i++)
{
//get a random prefab and find a place to spawn it
LevelObjectPrefab prefab = GetRandomPrefab(cave.CaveGenerationParams, availablePrefabs);
LevelObjectPrefab prefab = GetRandomPrefab(cave.CaveGenerationParams, availablePrefabs, requireCaveSpecificOverride: true);
if (prefab == null) { continue; }
if (!suitableSpawnPositions.ContainsKey(prefab))
{
@@ -184,19 +184,63 @@ namespace Barotrauma
}
SpawnPosition spawnPosition = ToolBox.SelectWeightedRandom(suitableSpawnPositions[prefab], spawnPositionWeights[prefab], Rand.RandSync.Server);
if (spawnPosition == null && prefab.SpawnPos != LevelObjectPrefab.SpawnPosType.None) { continue; }
PlaceObject(prefab, spawnPosition, level);
PlaceObject(prefab, spawnPosition, level, cave);
if (prefab.MaxCount < amount)
{
if (objects.Count(o => o.Prefab == prefab) >= prefab.MaxCount)
if (objects.Count(o => o.Prefab == prefab && o.ParentCave == cave) >= prefab.MaxCount)
{
availablePrefabs.Remove(prefab);
}
}
}
}
}
}
private void PlaceObject(LevelObjectPrefab prefab, SpawnPosition spawnPosition, Level level)
public void PlaceNestObjects(Level level, Level.Cave cave, Vector2 nestPosition, float nestRadius, int objectAmount)
{
Rand.SetSyncedSeed(ToolBox.StringToInt(level.Seed));
var availablePrefabs = new List<LevelObjectPrefab>(LevelObjectPrefab.List.FindAll(p => p.SpawnPos.HasFlag(LevelObjectPrefab.SpawnPosType.NestWall)));
Dictionary<LevelObjectPrefab, List<SpawnPosition>> suitableSpawnPositions = new Dictionary<LevelObjectPrefab, List<SpawnPosition>>();
Dictionary<LevelObjectPrefab, List<float>> spawnPositionWeights = new Dictionary<LevelObjectPrefab, List<float>>();
List<SpawnPosition> availableSpawnPositions = new List<SpawnPosition>();
var caveCells = cave.Tunnels.SelectMany(t => t.Cells);
List<VoronoiCell> caveWallCells = new List<VoronoiCell>();
foreach (var edge in caveCells.SelectMany(c => c.Edges))
{
if (!edge.NextToCave) { continue; }
if (MathUtils.LineSegmentToPointDistanceSquared(edge.Point1.ToPoint(), edge.Point2.ToPoint(), nestPosition.ToPoint()) > nestRadius * nestRadius) { continue; }
if (edge.Cell1?.CellType == CellType.Solid) { caveWallCells.Add(edge.Cell1); }
if (edge.Cell2?.CellType == CellType.Solid) { caveWallCells.Add(edge.Cell2); }
}
availableSpawnPositions.AddRange(GetAvailableSpawnPositions(caveWallCells.Distinct(), LevelObjectPrefab.SpawnPosType.CaveWall));
for (int i = 0; i < objectAmount; i++)
{
//get a random prefab and find a place to spawn it
LevelObjectPrefab prefab = GetRandomPrefab(cave.CaveGenerationParams, availablePrefabs, requireCaveSpecificOverride: false);
if (prefab == null) { continue; }
if (!suitableSpawnPositions.ContainsKey(prefab))
{
suitableSpawnPositions.Add(prefab,
availableSpawnPositions.Where(sp =>
sp.Length >= prefab.MinSurfaceWidth &&
(sp.Alignment == Alignment.Any || prefab.Alignment.HasFlag(sp.Alignment))).ToList());
spawnPositionWeights.Add(prefab,
suitableSpawnPositions[prefab].Select(sp => sp.GetSpawnProbability(prefab)).ToList());
}
SpawnPosition spawnPosition = ToolBox.SelectWeightedRandom(suitableSpawnPositions[prefab], spawnPositionWeights[prefab], Rand.RandSync.Server);
if (spawnPosition == null && prefab.SpawnPos != LevelObjectPrefab.SpawnPosType.None) { continue; }
PlaceObject(prefab, spawnPosition, level);
if (objects.Count(o => o.Prefab == prefab) >= prefab.MaxCount)
{
availablePrefabs.Remove(prefab);
}
}
}
private void PlaceObject(LevelObjectPrefab prefab, SpawnPosition spawnPosition, Level level, Level.Cave parentCave = null)
{
float rotation = 0.0f;
if (prefab.AlignWithSurface && spawnPosition.Normal.LengthSquared() > 0.001f && spawnPosition != null)
@@ -228,6 +272,7 @@ namespace Barotrauma
var newObject = new LevelObject(prefab,
new Vector3(position, Rand.Range(prefab.DepthRange.X, prefab.DepthRange.Y, Rand.RandSync.Server)), Rand.Range(prefab.MinSize, prefab.MaxSize, Rand.RandSync.Server), rotation);
AddObject(newObject, level);
newObject.ParentCave = parentCave;
foreach (LevelObjectPrefab.ChildObject child in prefab.ChildObjects)
{
@@ -237,7 +282,7 @@ namespace Barotrauma
var matchingPrefabs = LevelObjectPrefab.List.Where(p => child.AllowedNames.Contains(p.Name));
int prefabCount = matchingPrefabs.Count();
var childPrefab = prefabCount == 0 ? null : matchingPrefabs.ElementAt(Rand.Range(0, prefabCount, Rand.RandSync.Server));
if (childPrefab == null) continue;
if (childPrefab == null) { continue; }
Vector2 childPos = position + edgeDir * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server) * prefab.MinSurfaceWidth;
@@ -247,6 +292,7 @@ namespace Barotrauma
rotation + Rand.Range(childPrefab.RandomRotationRad.X, childPrefab.RandomRotationRad.Y, Rand.RandSync.Server));
AddObject(childObject, level);
childObject.ParentCave = parentCave;
}
}
}
@@ -372,7 +418,7 @@ namespace Barotrauma
return objects;
}
private readonly static List<LevelObject> objectsInRange = new List<LevelObject>();
private readonly static HashSet<LevelObject> objectsInRange = new HashSet<LevelObject>();
public IEnumerable<LevelObject> GetAllObjects(Vector2 worldPosition, float radius)
{
var minIndices = GetGridIndices(worldPosition - Vector2.One * radius);
@@ -391,10 +437,10 @@ namespace Barotrauma
{
for (int y = minIndices.Y; y <= maxIndices.Y; y++)
{
if (objectGrid[x, y] == null) continue;
if (objectGrid[x, y] == null) { continue; }
foreach (LevelObject obj in objectGrid[x, y])
{
if (!objectsInRange.Contains(obj)) objectsInRange.Add(obj);
objectsInRange.Add(obj);
}
}
}
@@ -402,7 +448,7 @@ namespace Barotrauma
return objectsInRange;
}
private List<SpawnPosition> GetAvailableSpawnPositions(IEnumerable<VoronoiCell> cells, LevelObjectPrefab.SpawnPosType spawnPosType)
private List<SpawnPosition> GetAvailableSpawnPositions(IEnumerable<VoronoiCell> cells, LevelObjectPrefab.SpawnPosType spawnPosType, bool checkFlags = true)
{
List<LevelObjectPrefab.SpawnPosType> spawnPosTypes = new List<LevelObjectPrefab.SpawnPosType>(4);
List<SpawnPosition> availableSpawnPositions = new List<SpawnPosition>();
@@ -498,12 +544,12 @@ namespace Barotrauma
availablePrefabs.Select(p => p.GetCommonness(generationParams)).ToList(), Rand.RandSync.Server);
}
private LevelObjectPrefab GetRandomPrefab(CaveGenerationParams caveParams, IList<LevelObjectPrefab> availablePrefabs)
private LevelObjectPrefab GetRandomPrefab(CaveGenerationParams caveParams, IList<LevelObjectPrefab> availablePrefabs, bool requireCaveSpecificOverride)
{
if (availablePrefabs.Sum(p => p.GetCommonness(caveParams)) <= 0.0f) { return null; }
if (availablePrefabs.Sum(p => p.GetCommonness(caveParams, requireCaveSpecificOverride)) <= 0.0f) { return null; }
return ToolBox.SelectWeightedRandom(
availablePrefabs,
availablePrefabs.Select(p => p.GetCommonness(caveParams)).ToList(), Rand.RandSync.Server);
availablePrefabs.Select(p => p.GetCommonness(caveParams, requireCaveSpecificOverride)).ToList(), Rand.RandSync.Server);
}
public override void Remove()