Unstable v0.1300.0.0 (February 19th 2021)
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@@ -195,25 +195,25 @@ namespace Barotrauma
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set;
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}
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[Serialize(100000, true), Editable(MinValueInt = 10000, MaxValueInt = 1000000)]
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[Serialize(100000, true), Editable]
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public int MinWidth
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{
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get { return minWidth; }
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set { minWidth = Math.Max(value, 2000); }
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set { minWidth = MathHelper.Clamp(value, 2000, 1000000); }
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}
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[Serialize(100000, true), Editable(MinValueInt = 10000, MaxValueInt = 1000000)]
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[Serialize(100000, true), Editable]
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public int MaxWidth
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{
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get { return maxWidth; }
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set { maxWidth = Math.Max(value, 2000); }
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set { maxWidth = MathHelper.Clamp(value, 2000, 1000000); }
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}
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[Serialize(50000, true), Editable(MinValueInt = 10000, MaxValueInt = 1000000)]
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[Serialize(50000, true), Editable]
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public int Height
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{
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get { return height; }
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set { height = Math.Max(value, 2000); }
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set { height = MathHelper.Clamp(value, 2000, 1000000); }
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}
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[Serialize(80000, true), Editable(MinValueInt = 0, MaxValueInt = 1000000)]
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@@ -404,7 +404,35 @@ namespace Barotrauma
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set;
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}
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[Serialize(300000, true, description: "How far below the level the sea floor is placed."), Editable(MinValueFloat = Level.MaxEntityDepth, MaxValueFloat = 0.0f)]
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[Serialize(5, true), Editable(MinValueInt = 0, MaxValueInt = 20)]
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public int AbyssIslandCount
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{
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get;
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set;
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}
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[Serialize("4000,7000", true), Editable]
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public Point AbyssIslandSizeMin
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{
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get;
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set;
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}
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[Serialize("8000,10000", true), Editable]
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public Point AbyssIslandSizeMax
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{
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get;
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set;
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}
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[Serialize(0.5f, true), Editable()]
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public float AbyssIslandCaveProbability
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{
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get;
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set;
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}
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[Serialize(-300000, true, description: "How far below the level the sea floor is placed."), Editable(MinValueFloat = Level.MaxEntityDepth, MaxValueFloat = 0.0f)]
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public int SeaFloorDepth
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{
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get { return seaFloorBaseDepth; }
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@@ -554,7 +582,7 @@ namespace Barotrauma
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var matchingLevelParams = LevelParams.FindAll(lp => lp.Type == type && lp.allowedBiomes.Any());
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if (biome == null)
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{
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matchingLevelParams = matchingLevelParams.FindAll(lp => !lp.allowedBiomes.Any(b => b.IsEndBiome));
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matchingLevelParams = matchingLevelParams.FindAll(lp => !lp.allowedBiomes.All(b => b.IsEndBiome));
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}
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else
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{
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