Unstable v0.1300.0.0 (February 19th 2021)
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@@ -5,37 +5,43 @@ namespace Barotrauma
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{
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abstract partial class MissionMode : GameMode
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{
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private readonly Mission mission;
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private readonly List<Mission> missions = new List<Mission>();
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public override Mission Mission
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public override IEnumerable<Mission> Missions
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{
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get
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{
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return mission;
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return missions;
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}
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}
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public MissionMode(GameModePreset preset, MissionPrefab missionPrefab)
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public MissionMode(GameModePreset preset, IEnumerable<MissionPrefab> missionPrefabs)
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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mission = missionPrefab.Instantiate(locations);
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foreach (MissionPrefab missionPrefab in missionPrefabs)
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{
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missions.Add(missionPrefab.Instantiate(locations));
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}
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}
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public MissionMode(GameModePreset preset, MissionType missionType, string seed)
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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mission = Mission.LoadRandom(locations, seed, false, missionType);
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missions.Add(Mission.LoadRandom(locations, seed, false, missionType));
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}
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protected static MissionPrefab ValidateMissionPrefab(MissionPrefab missionPrefab, Dictionary<MissionType, Type> missionClasses)
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protected static IEnumerable<MissionPrefab> ValidateMissionPrefabs(IEnumerable<MissionPrefab> missionPrefabs, Dictionary<MissionType, Type> missionClasses)
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{
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if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
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foreach (MissionPrefab missionPrefab in missionPrefabs)
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{
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throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
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if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
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{
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throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
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}
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}
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return missionPrefab;
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return missionPrefabs;
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}
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protected static MissionType ValidateMissionType(MissionType missionType, Dictionary<MissionType, Type> missionClasses)
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