Unstable v0.1300.0.0 (February 19th 2021)
This commit is contained in:
@@ -733,6 +733,11 @@ namespace Barotrauma
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if (newEvent != null)
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{
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var @event = newEvent.CreateInstance();
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if (newEvent == null)
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{
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NewMessage($"Could not initialize event {args[0]} because level did not meet requirements");
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return;
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}
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GameMain.GameSession.EventManager.ActiveEvents.Add(@event);
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@event.Init(true);
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NewMessage($"Initialized event {newEvent.Identifier}", Color.Aqua);
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@@ -816,7 +821,7 @@ namespace Barotrauma
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NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
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}, isCheat: true));
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commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [item damage] [emp strength]: Creates an explosion at the position of the cursor.", null, isCheat: true));
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commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [item damage] [emp strength] [ballast flora strength]: Creates an explosion at the position of the cursor.", null, isCheat: true));
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commands.Add(new Command("showseed|showlevelseed", "showseed: Show the seed of the current level.", (string[] args) =>
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{
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@@ -827,6 +832,8 @@ namespace Barotrauma
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else
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{
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NewMessage("Level seed: " + Level.Loaded.Seed);
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NewMessage("Level size: " + Level.Loaded.Size.X+"x"+ Level.Loaded.Size.Y);
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NewMessage("Minimum main path width: " + (Level.Loaded.LevelData?.MinMainPathWidth?.ToString() ?? "unknown"));
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}
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},null));
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@@ -1166,6 +1173,14 @@ namespace Barotrauma
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c.SetAllDamage(200.0f, 0.0f, 0.0f);
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}
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}
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foreach (Hull hull in Hull.hullList)
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{
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hull.BallastFlora?.Kill();
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}
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foreach (Submarine sub in Submarine.Loaded)
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{
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sub.WreckAI?.Kill();
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}
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}, null, isCheat: true));
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commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] [character name]: Gives the client control of the specified character.", null,
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@@ -1287,6 +1302,7 @@ namespace Barotrauma
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{
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if (item.CurrentHull != null && item.HasTag("ballast") && item.GetComponent<Pump>() is { } pump)
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{
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if (item.CurrentHull.BallastFlora != null) { continue; }
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pumps.Add(pump);
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}
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}
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@@ -1301,8 +1317,8 @@ namespace Barotrauma
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}
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Pump random = pumps.GetRandom();
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random.InfectBallast(prefab.Identifier);
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NewMessage($"Infected {random.Name} with {prefab.Identifier}.", Color.Green);
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random.InfectBallast(prefab.Identifier, allowMultiplePerShip: true);
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NewMessage($"Infected {random.Name} with {prefab.Identifier} in {random.Item.CurrentHull.DisplayName}.", Color.Green);
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return;
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}
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@@ -1448,6 +1464,28 @@ namespace Barotrauma
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NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
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}));
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#if DEBUG
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commands.Add(new Command("storeinfo", "", (string[] args) =>
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{
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if (GameMain.GameSession?.Map?.CurrentLocation is Location location)
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{
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var msg = "--- Location: " + location.Name + " ---";
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msg += "\nBalance: " + location.StoreCurrentBalance;
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msg += "\nPrice modifier: " + location.StorePriceModifier + "%";
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msg += "\nDaily specials:";
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location.DailySpecials.ForEach(i => msg += "\n - " + i.Name);
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msg += "\nRequested goods:";
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location.RequestedGoods.ForEach(i => msg += "\n - " + i.Name);
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NewMessage(msg);
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}
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else
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{
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NewMessage("No current location set, can't show store info.");
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}
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}));
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#endif
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//"dummy commands" that only exist so that the server can give clients permissions to use them
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//TODO: alphabetical order?
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commands.Add(new Command("control", "control [character name]: Start controlling the specified character (client-only).", null, () =>
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@@ -1458,6 +1496,7 @@ namespace Barotrauma
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commands.Add(new Command("lighting|lights", "Toggle lighting on/off (client-only).", null, isCheat: true));
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commands.Add(new Command("ambientlight", "ambientlight [color]: Change the color of the ambient light in the level.", null, isCheat: true));
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commands.Add(new Command("debugdraw", "Toggle the debug drawing mode on/off (client-only).", null, isCheat: true));
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commands.Add(new Command("togglevoicechatfilters", "Toggle the radio/muffle filters in the voice chat (client-only).", null, isCheat: false));
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commands.Add(new Command("togglehud|hud", "Toggle the character HUD (inventories, icons, buttons, etc) on/off (client-only).", null));
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commands.Add(new Command("toggleupperhud", "Toggle the upper part of the ingame HUD (chatbox, crewmanager) on/off (client-only).", null));
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commands.Add(new Command("toggleitemhighlights", "Toggle the item highlight effect on/off (client-only).", null));
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@@ -1755,7 +1794,7 @@ namespace Barotrauma
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if (GameMain.GameSession != null)
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{
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//TODO: a way to select which team to spawn to?
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spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : Character.TeamType.Team1;
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spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : CharacterTeamType.Team1;
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#if CLIENT
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GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
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#endif
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@@ -1971,13 +2010,21 @@ namespace Barotrauma
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{
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if (e != null)
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{
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error += " {" + e.Message + "}\n" + e.StackTrace.CleanupStackTrace();
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error += " {" + e.Message + "}\n";
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if (e.StackTrace != null)
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{
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error += e.StackTrace.CleanupStackTrace();
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}
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if (e.InnerException != null)
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{
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error += "\n\nInner exception: " + e.InnerException.Message + "\n" + e.InnerException.StackTrace.CleanupStackTrace();
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error += "\n\nInner exception: " + e.InnerException.Message + "\n";
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if (e.InnerException.StackTrace != null)
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{
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error += e.InnerException.StackTrace.CleanupStackTrace(); ;
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}
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}
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}
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else if (appendStackTrace)
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else if (appendStackTrace && Environment.StackTrace != null)
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{
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error += "\n" + Environment.StackTrace.CleanupStackTrace();
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}
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