Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -281,7 +281,7 @@ namespace Barotrauma
}
}
public const float MAX_SPEED = 15;
public const float MAX_SPEED = 30;
public Vector2 TargetMovement
{
@@ -472,7 +472,7 @@ namespace Barotrauma
if (joint == null) { continue; }
float angle = (joint.LowerLimit + joint.UpperLimit) / 2.0f;
joint.LimbB?.body?.SetTransform(
(joint.WorldAnchorA - MathUtils.RotatePointAroundTarget(joint.LocalAnchorB, Vector2.Zero, MathHelper.ToDegrees(joint.BodyA.Rotation + angle), true)),
(joint.WorldAnchorA - MathUtils.RotatePointAroundTarget(joint.LocalAnchorB, Vector2.Zero, joint.BodyA.Rotation + angle, true)),
joint.BodyA.Rotation + angle);
}
}
@@ -758,11 +758,11 @@ namespace Barotrauma
limb.IsSevered = true;
if (limb.type == LimbType.RightHand)
{
character.SelectedItems[0]?.Drop(character);
character.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand)?.Drop(character);
}
else if (limb.type == LimbType.LeftHand)
{
character.SelectedItems[1]?.Drop(character);
character.Inventory?.GetItemInLimbSlot(InvSlotType.LeftHand)?.Drop(character);
}
}
@@ -1120,6 +1120,32 @@ namespace Barotrauma
splashSoundTimer -= deltaTime;
if (character.Submarine == null && Level.Loaded != null)
{
if (Collider.SimPosition.Y > Level.Loaded.TopBarrier.Position.Y)
{
Collider.LinearVelocity = new Vector2(Collider.LinearVelocity.X, Math.Min(Collider.LinearVelocity.Y, -1));
}
else if (Collider.SimPosition.Y < Level.Loaded.BottomBarrier.Position.Y)
{
Collider.LinearVelocity = new Vector2(Collider.LinearVelocity.X,
MathHelper.Clamp(Collider.LinearVelocity.Y, Level.Loaded.BottomBarrier.Position.Y - Collider.SimPosition.Y, 10.0f));
}
foreach (Limb limb in Limbs)
{
if (limb.SimPosition.Y > Level.Loaded.TopBarrier.Position.Y)
{
limb.body.LinearVelocity = new Vector2(limb.LinearVelocity.X, Math.Min(limb.LinearVelocity.Y, -1));
}
else if (limb.SimPosition.Y < Level.Loaded.BottomBarrier.Position.Y)
{
limb.body.LinearVelocity = new Vector2(
limb.LinearVelocity.X,
MathHelper.Clamp(limb.LinearVelocity.Y, Level.Loaded.BottomBarrier.Position.Y - limb.SimPosition.Y, 10.0f));
}
}
}
if (forceStanding)
{
inWater = false;
@@ -1562,7 +1588,7 @@ namespace Barotrauma
}
}
public void SetPosition(Vector2 simPosition, bool lerp = false, bool ignorePlatforms = true)
public void SetPosition(Vector2 simPosition, bool lerp = false, bool ignorePlatforms = true, bool forceMainLimbToCollider = false)
{
if (!MathUtils.IsValid(simPosition))
{
@@ -1575,8 +1601,7 @@ namespace Barotrauma
}
if (MainLimb == null) { return; }
Vector2 limbMoveAmount = simPosition - Collider.SimPosition;
Vector2 limbMoveAmount = forceMainLimbToCollider ? simPosition - MainLimb.SimPosition : simPosition - Collider.SimPosition;
if (lerp)
{
Collider.TargetPosition = simPosition;
@@ -1587,13 +1612,15 @@ namespace Barotrauma
Collider.SetTransform(simPosition, Collider.Rotation);
}
foreach (Limb limb in Limbs)
if (!MathUtils.NearlyEqual(limbMoveAmount, Vector2.Zero))
{
if (limb.IsSevered) { continue; }
//check visibility from the new position of the collider to the new position of this limb
Vector2 movePos = limb.SimPosition + limbMoveAmount;
TrySetLimbPosition(limb, simPosition, movePos, lerp, ignorePlatforms);
foreach (Limb limb in Limbs)
{
if (limb.IsSevered) { continue; }
//check visibility from the new position of the collider to the new position of this limb
Vector2 movePos = limb.SimPosition + limbMoveAmount;
TrySetLimbPosition(limb, simPosition, movePos, lerp, ignorePlatforms);
}
}
}
@@ -1644,7 +1671,7 @@ namespace Barotrauma
if (distSqrd > resetDist * resetDist)
{
//ragdoll way too far, reset position
SetPosition(Collider.SimPosition, true);
SetPosition(Collider.SimPosition, true, forceMainLimbToCollider: true);
}
if (distSqrd > allowedDist * allowedDist)
{