Unstable v0.1300.0.0 (February 19th 2021)
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+16
-4
@@ -225,7 +225,7 @@ namespace Barotrauma
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if (c.Inventory == null) { continue; }
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if (Level.Loaded.Type == LevelData.LevelType.Outpost && c.Submarine != Level.Loaded.StartOutpost)
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{
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Map.CurrentLocation.RegisterTakenItems(c.Inventory.Items.Where(it => it != null && it.SpawnedInOutpost && it.OriginalModuleIndex > 0).Distinct());
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Map.CurrentLocation.RegisterTakenItems(c.Inventory.AllItems.Where(it => it.SpawnedInOutpost && it.OriginalModuleIndex > 0));
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}
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if (c.Info != null && c.IsBot)
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@@ -367,6 +367,8 @@ namespace Barotrauma
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{
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if (CoroutineManager.IsCoroutineRunning("LevelTransition")) { return; }
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Map?.Radiation.UpdateRadiation(deltaTime);
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base.Update(deltaTime);
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if (Level.Loaded != null)
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{
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@@ -441,9 +443,16 @@ namespace Barotrauma
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foreach (Mission mission in map.CurrentLocation.AvailableMissions)
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{
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msg.Write(mission.Prefab.Identifier);
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Location missionDestination = mission.Locations[0] == map.CurrentLocation ? mission.Locations[1] : mission.Locations[0];
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LocationConnection connection = map.CurrentLocation.Connections.Find(c => c.OtherLocation(map.CurrentLocation) == missionDestination);
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msg.Write((byte)map.CurrentLocation.Connections.IndexOf(connection));
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if (mission.Locations[0] == mission.Locations[1])
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{
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msg.Write((byte)255);
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}
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else
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{
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Location missionDestination = mission.Locations[0] == map.CurrentLocation ? mission.Locations[1] : mission.Locations[0];
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LocationConnection connection = map.CurrentLocation.Connections.Find(c => c.OtherLocation(map.CurrentLocation) == missionDestination);
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msg.Write((byte)map.CurrentLocation.Connections.IndexOf(connection));
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}
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}
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// Store balance
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@@ -773,6 +782,9 @@ namespace Barotrauma
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element.Add(new XAttribute("campaignid", CampaignID));
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XElement modeElement = new XElement("MultiPlayerCampaign",
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new XAttribute("money", Money),
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new XAttribute("purchasedlostshuttles", PurchasedLostShuttles),
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new XAttribute("purchasedhullrepairs", PurchasedHullRepairs),
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new XAttribute("purchaseditemrepairs", PurchasedItemRepairs),
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new XAttribute("cheatsenabled", CheatsEnabled));
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CampaignMetadata?.Save(modeElement);
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Map.Save(modeElement);
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