Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -240,7 +240,14 @@ namespace Barotrauma.Particles
{
animState += deltaTime;
int frameCount = ((SpriteSheet)prefab.Sprites[spriteIndex]).FrameCount;
animFrame = (int)Math.Min(Math.Floor(animState / prefab.AnimDuration * frameCount), frameCount - 1);
if (prefab.LoopAnim)
{
animFrame = (int)(Math.Floor(animState / prefab.AnimDuration * frameCount) % frameCount);
}
else
{
animFrame = (int)Math.Min(Math.Floor(animState / prefab.AnimDuration * frameCount), frameCount - 1);
}
}
lifeTime -= deltaTime;