Unstable v0.1300.0.0 (February 19th 2021)
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@@ -114,6 +114,18 @@ namespace Barotrauma
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public MapEntity ReplacedBy;
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public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { }
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/// <summary>
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/// A method that modifies the draw depth to prevent z-fighting between entities with the same sprite depth
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/// </summary>
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public float GetDrawDepth(float baseDepth, Sprite sprite)
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{
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float depth = baseDepth
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//take texture into account to get entities with (roughly) the same base depth and texture to render consecutively to minimize texture swaps
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+ (sprite?.Texture?.SortingKey ?? 0) % 100 * 0.00001f
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+ ID % 100 * 0.000001f;
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return Math.Min(depth, 1.0f);
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}
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/// <summary>
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/// Update the selection logic in submarine editor
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@@ -202,7 +214,7 @@ namespace Barotrauma
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}
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else if (PlayerInput.KeyHit(Keys.V))
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{
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Paste(cam.WorldViewCenter);
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Paste(cam.ScreenToWorld(PlayerInput.MousePosition));
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}
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else if (PlayerInput.KeyHit(Keys.G))
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{
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@@ -267,31 +279,10 @@ namespace Barotrauma
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if (GUI.KeyboardDispatcher.Subscriber == null)
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{
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int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0,
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down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0,
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left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0,
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right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0;
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int xKeysDown = (left + right);
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int yKeysDown = (up + down);
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if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float) Timing.Step; } else { keyDelay = 0; }
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Vector2 nudgeAmount = Vector2.Zero;
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if (keyDelay >= 0.5f)
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Vector2 nudge = GetNudgeAmount();
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if (nudge != Vector2.Zero)
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{
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nudgeAmount.Y = yKeysDown;
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nudgeAmount.X = xKeysDown;
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}
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if (PlayerInput.KeyHit(Keys.Up)) nudgeAmount.Y = 1f;
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if (PlayerInput.KeyHit(Keys.Down)) nudgeAmount.Y = -1f;
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if (PlayerInput.KeyHit(Keys.Left)) nudgeAmount.X = -1f;
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if (PlayerInput.KeyHit(Keys.Right)) nudgeAmount.X = 1f;
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if (nudgeAmount != Vector2.Zero)
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{
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foreach (MapEntity entityToNudge in selectedList) { entityToNudge.Move(nudgeAmount); }
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foreach (MapEntity entityToNudge in selectedList) { entityToNudge.Move(nudge); }
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}
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}
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else
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@@ -464,6 +455,8 @@ namespace Barotrauma
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{
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if (PlayerInput.PrimaryMouseButtonHeld() &&
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PlayerInput.KeyUp(Keys.Space) &&
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PlayerInput.KeyUp(Keys.LeftAlt) &&
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PlayerInput.KeyUp(Keys.RightAlt) &&
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(highlightedListBox == null || (GUI.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUI.MouseOn))))
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{
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//if clicking a selected entity, start moving it
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@@ -479,6 +472,37 @@ namespace Barotrauma
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}
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}
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public static Vector2 GetNudgeAmount(bool doHold = true)
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{
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Vector2 nudgeAmount = Vector2.Zero;
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if (doHold)
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{
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int up = PlayerInput.KeyDown(Keys.Up) ? 1 : 0,
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down = PlayerInput.KeyDown(Keys.Down) ? -1 : 0,
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left = PlayerInput.KeyDown(Keys.Left) ? -1 : 0,
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right = PlayerInput.KeyDown(Keys.Right) ? 1 : 0;
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int xKeysDown = (left + right);
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int yKeysDown = (up + down);
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if (xKeysDown != 0 || yKeysDown != 0) { keyDelay += (float) Timing.Step; } else { keyDelay = 0; }
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if (keyDelay >= 0.5f)
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{
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nudgeAmount.Y = yKeysDown;
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nudgeAmount.X = xKeysDown;
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}
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}
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if (PlayerInput.KeyHit(Keys.Up)) nudgeAmount.Y = 1f;
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if (PlayerInput.KeyHit(Keys.Down)) nudgeAmount.Y = -1f;
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if (PlayerInput.KeyHit(Keys.Left)) nudgeAmount.X = -1f;
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if (PlayerInput.KeyHit(Keys.Right)) nudgeAmount.X = 1f;
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return nudgeAmount;
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}
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public MapEntity GetReplacementOrThis()
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{
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return ReplacedBy?.GetReplacementOrThis() ?? this;
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@@ -499,7 +523,7 @@ namespace Barotrauma
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{
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if (entities == null)
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{
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if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && !potentialContainer.OwnInventory.IsFull())
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if (potentialContainer.OwnInventory != null && potentialContainer.ParentInventory == null && !potentialContainer.OwnInventory.IsFull(takeStacksIntoAccount: true))
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{
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targetContainer = potentialContainer;
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break;
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