Unstable v0.1300.0.0 (February 19th 2021)
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@@ -22,47 +22,47 @@ namespace Barotrauma
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var underwaterExplosion = GameMain.ParticleManager.CreateParticle("underwaterexplosion", worldPosition, Vector2.Zero, 0.0f, hull);
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if (underwaterExplosion != null)
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{
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underwaterExplosion.Size *= MathHelper.Clamp(attack.Range / 150.0f, 0.5f, 10.0f);
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underwaterExplosion.Size *= MathHelper.Clamp(Attack.Range / 150.0f, 0.5f, 10.0f);
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underwaterExplosion.StartDelay = 0.0f;
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}
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}
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for (int i = 0; i < attack.Range * 0.1f; i++)
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for (int i = 0; i < Attack.Range * 0.1f; i++)
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{
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if (!underwater)
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{
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float particleSpeed = Rand.Range(0.0f, 1.0f);
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particleSpeed = particleSpeed * particleSpeed * attack.Range;
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particleSpeed = particleSpeed * particleSpeed * Attack.Range;
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if (flames)
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{
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float particleScale = MathHelper.Clamp(attack.Range * 0.0025f, 0.5f, 2.0f);
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float particleScale = MathHelper.Clamp(Attack.Range * 0.0025f, 0.5f, 2.0f);
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var flameParticle = GameMain.ParticleManager.CreateParticle("explosionfire",
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ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, attack.Range))), hull),
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ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, Attack.Range))), hull),
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Rand.Vector(Rand.Range(0.0f, particleSpeed)), 0.0f, hull);
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if (flameParticle != null) flameParticle.Size *= particleScale;
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}
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if (smoke)
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{
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GameMain.ParticleManager.CreateParticle(Rand.Range(0.0f, 1.0f) < 0.5f ? "explosionsmoke" : "smoke",
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ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, attack.Range))), hull),
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ClampParticlePos(worldPosition + Rand.Vector((float)System.Math.Sqrt(Rand.Range(0.0f, Attack.Range))), hull),
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Rand.Vector(Rand.Range(0.0f, particleSpeed)), 0.0f, hull);
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}
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}
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else if (underwaterBubble)
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{
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Vector2 bubblePos = Rand.Vector(Rand.Range(0.0f, attack.Range * 0.5f));
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Vector2 bubblePos = Rand.Vector(Rand.Range(0.0f, Attack.Range * 0.5f));
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GameMain.ParticleManager.CreateParticle("risingbubbles", worldPosition + bubblePos,
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Vector2.Zero, 0.0f, hull);
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if (i < attack.Range * 0.02f)
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if (i < Attack.Range * 0.02f)
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{
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var underwaterExplosion = GameMain.ParticleManager.CreateParticle("underwaterexplosion", worldPosition + bubblePos,
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Vector2.Zero, 0.0f, hull);
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if (underwaterExplosion != null)
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{
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underwaterExplosion.Size *= MathHelper.Clamp(attack.Range / 300.0f, 0.5f, 2.0f) * Rand.Range(0.8f, 1.2f);
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underwaterExplosion.Size *= MathHelper.Clamp(Attack.Range / 300.0f, 0.5f, 2.0f) * Rand.Range(0.8f, 1.2f);
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}
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}
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@@ -77,7 +77,7 @@ namespace Barotrauma
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if (flash)
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{
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float displayRange = flashRange.HasValue ? flashRange.Value : attack.Range;
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float displayRange = flashRange.HasValue ? flashRange.Value : Attack.Range;
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if (displayRange < 0.1f) { return; }
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var light = new LightSource(worldPosition, displayRange, Color.LightYellow, null);
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CoroutineManager.StartCoroutine(DimLight(light));
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