Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -5,6 +5,8 @@ using System.Linq;
using System.Xml.Linq;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Barotrauma.Particles;
using Barotrauma.Sounds;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
@@ -33,12 +35,19 @@ namespace Barotrauma.MapCreatures.Behavior
[Serialize(defaultValue: 0f, isSaveable: false)]
public float MaxVelocity { get; set; }
[Serialize(defaultValue: "255,255,255,255", isSaveable: false)]
public Color ColorMultiplier { get; set; }
private float RandRotation() => Rand.Range(MinRotation, MaxRotation);
private float RandVelocity() => Rand.Range(MinVelocity, MaxVelocity);
public void Emit(Vector2 pos)
{
GameMain.ParticleManager.CreateParticle(Identifier, pos, RandRotation(), RandVelocity());
Particle particle = GameMain.ParticleManager.CreateParticle(Identifier, pos, RandRotation(), RandVelocity());
if (particle != null)
{
particle.ColorMultiplier = ColorMultiplier.ToVector4();
}
}
public DamageParticle(XElement element)
@@ -54,6 +63,9 @@ namespace Barotrauma.MapCreatures.Behavior
public readonly List<Sprite> LeafSprites = new List<Sprite>(), DamagedLeafSprites = new List<Sprite>();
public readonly List<DamageParticle> DamageParticles = new List<DamageParticle>();
public readonly List<DamageParticle> DeathParticles = new List<DamageParticle>();
public static bool AlwaysShowBallastFloraSprite = false;
partial void LoadPrefab(XElement element)
{
@@ -97,6 +109,9 @@ namespace Barotrauma.MapCreatures.Behavior
case "damageparticle":
DamageParticles.Add(new DamageParticle(subElement));
break;
case "deathparticle":
DeathParticles.Add(new DamageParticle(subElement));
break;
case "targets":
LoadTargets(subElement);
break;
@@ -112,7 +127,7 @@ namespace Barotrauma.MapCreatures.Behavior
float particleAmount = Rand.Range(16, 32);
for (int i = 0; i < particleAmount; i++)
{
GameMain.ParticleManager.CreateParticle("shrapnel", pos, Rand.Vector(Rand.Range(-50f, 50.0f)));
GameMain.ParticleManager.CreateParticle("shrapnel", pos, Rand.Vector(Rand.Range(0f, 250.0f)), Rand.Range(0f, 360.0f));
}
}
@@ -129,11 +144,22 @@ namespace Barotrauma.MapCreatures.Behavior
}
}
private static readonly Color DarkColor = new Color(25, 25, 25);
private void CreateDeathParticle(BallastFloraBranch branch)
{
Vector2 pos = GetWorldPosition() + branch.Position;
int amount = (int)Math.Clamp(branch.MaxHealth / 10f, 1, 10);
for (int i = 0; i < amount; i++)
{
foreach (DamageParticle particle in DeathParticles)
{
particle.Emit(pos);
}
}
}
public void Draw(SpriteBatch spriteBatch)
{
const float zStep = 0.00001f;
const float zStep = 0.000001f;
float leafDepth = zStep;
float flowerDepth = zStep;
@@ -217,12 +243,12 @@ namespace Barotrauma.MapCreatures.Behavior
if (HasBrokenThrough)
{
if (branchAtlas != null)
if (branchAtlas != null && branchAtlas.Loaded)
{
spriteBatch.Draw(branchAtlas.Texture, pos + branch.offset, branchSprite.SourceRect, branchColor, 0f, branchSprite.AbsoluteOrigin, BaseBranchScale * branch.VineStep, SpriteEffects.None, layer2);
}
if (decayAtlas != null && isDamaged)
if (decayAtlas != null && isDamaged && decayAtlas.Loaded)
{
spriteBatch.Draw(decayAtlas.Texture, pos + branch.offset, branchSprite.SourceRect, branch.HealthColor, 0f, branchSprite.AbsoluteOrigin, BaseBranchScale * branch.VineStep, SpriteEffects.None, layer2 - zStep);
}
@@ -242,6 +268,10 @@ namespace Barotrauma.MapCreatures.Behavior
DamagedFlowerSprites[variant].Draw(spriteBatch, pos, branch.HealthColor, flowerSprite.Origin, scale: flowerScale, rotate: branch.FlowerConfig.Rotation, depth: layer1 - flowerDepth - zStep);
}
flowerDepth -= zStep;
if (flowerDepth > 0.01f)
{
flowerDepth = zStep;
}
}
if (branch.LeafConfig.Variant >= 0 && HasBrokenThrough)
@@ -254,6 +284,10 @@ namespace Barotrauma.MapCreatures.Behavior
DamagedLeafSprites[variant].Draw(spriteBatch, pos, branch.HealthColor, leafSprite.Origin, scale: BaseLeafScale * branch.LeafConfig.Scale * branch.FlowerStep, rotate: branch.LeafConfig.Rotation, depth: layer3 + leafDepth - zStep);
}
leafDepth += zStep;
if (leafDepth > 0.01f)
{
flowerDepth = zStep;
}
}
}
}
@@ -264,25 +298,42 @@ namespace Barotrauma.MapCreatures.Behavior
switch (header)
{
case NetworkHeader.Infect:
int infectBranch = -1;
ushort itemId = msg.ReadUInt16();
bool infect = msg.ReadBoolean();
if (Entity.FindEntityByID(itemId) is Item item)
if (infect)
{
infectBranch = msg.ReadInt32();
}
Entity? entity = Entity.FindEntityByID(itemId);
if (entity is Item item)
{
if (infect)
{
ClaimTarget(item, null);
ClaimTarget(item, Branches.FirstOrDefault(b => b.ID == infectBranch));
}
else
{
RemoveClaim(itemId);
}
}
else
{
DebugConsole.AddWarning($"Received Infect.{infect} Network Header with invalid item ID: {itemId}, which belongs to {entity?.ToString() ?? "null!"}");
}
break;
case NetworkHeader.BranchCreate:
int parentId = msg.ReadInt32();
BallastFloraBranch branch = ReadBranch(msg);
BallastFloraBranch? parent = Branches.FirstOrDefault(b => b.ID == parentId);
UpdateConnections(branch, Branches.FirstOrDefault(b => b.ID == parentId));
if (parent == null)
{
DebugConsole.AddWarning($"Received BranchCreate with an invalid parent ID: {parentId}, Maximum ID is {Branches.Max(b => b.ID)}");
}
UpdateConnections(branch, parent);
Branches.Add(branch);
OnBranchGrowthSuccess(branch);
break;
@@ -290,7 +341,15 @@ namespace Barotrauma.MapCreatures.Behavior
int removedBranchId = msg.ReadInt32();
BallastFloraBranch removedBranch = Branches.FirstOrDefault(b => b.ID == removedBranchId);
if (removedBranch != null) { RemoveBranch(removedBranch); }
if (removedBranch != null)
{
RemoveBranch(removedBranch);
}
else
{
DebugConsole.AddWarning($"Received BranchRemove for a branch that doesn't exist. ID: {removedBranchId}, Maximum ID is {Branches.Max(b => b.ID)}");
}
break;
case NetworkHeader.BranchDamage:
@@ -303,6 +362,10 @@ namespace Barotrauma.MapCreatures.Behavior
CreateDamageParticle(damagedBranch, damage);
damagedBranch.Health = health;
}
else
{
DebugConsole.AddWarning($"Received BranchDamage for a branch that doesn't exist. ID: {damageBranchId}, Maximum ID is {Branches.Max(b => b.ID)}");
}
break;
case NetworkHeader.Kill:
Kill();
@@ -326,6 +389,7 @@ namespace Barotrauma.MapCreatures.Behavior
return new BallastFloraBranch(this, pos, (VineTileType)type, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafConfig))
{
ID = id,
MaxHealth = maxHealth,
Sides = (TileSide) sides
};
}