Unstable v0.1300.0.0 (February 19th 2021)
This commit is contained in:
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
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};
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}
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), fi.DisplayName)
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true,
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@@ -199,6 +199,21 @@ namespace Barotrauma.Items.Components
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}
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}
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private string GetRecipeNameAndAmount(FabricationRecipe fabricationRecipe)
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{
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if (fabricationRecipe == null) { return ""; }
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if (fabricationRecipe.Amount > 1)
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{
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return TextManager.GetWithVariables("fabricationrecipenamewithamount",
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new string[2] { "[name]", "[amount]" },
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new string[2] { fabricationRecipe.DisplayName, fabricationRecipe.Amount.ToString() });
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}
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else
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{
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return fabricationRecipe.DisplayName;
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}
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}
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partial void OnItemLoadedProjSpecific()
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{
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inputContainer.AllowUIOverlap = true;
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@@ -212,11 +227,11 @@ namespace Barotrauma.Items.Components
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// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
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// Only do this if there's only one linked component. If you link more containers then may
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// GUI.PreventElementOverlap have mercy on your HUD layout
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if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item item && item.DisplaySideBySideWhenLinked) == 1)
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if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item { DisplaySideBySideWhenLinked: true }) == 1)
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{
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foreach (MapEntity linkedTo in item.linkedTo)
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{
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if (!(linkedTo is Item linkedItem) || !linkedItem.DisplaySideBySideWhenLinked) { continue; }
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if (!(linkedTo is Item { DisplaySideBySideWhenLinked: true } linkedItem)) { continue; }
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if (!linkedItem.Components.Any()) { continue; }
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var itemContainer = linkedItem.GetComponent<ItemContainer>();
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@@ -225,8 +240,8 @@ namespace Barotrauma.Items.Components
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// how much spacing do we want between the components
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var padding = (int) (8 * GUI.Scale);
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// Move the linked container to the right and move the fabricator to the left
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(-100, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(100, 0);
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itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
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GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
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}
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}
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@@ -287,9 +302,8 @@ namespace Barotrauma.Items.Components
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missingItems.Add(requiredItem);
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}
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}
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foreach (Item item in inputContainer.Inventory.Items)
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foreach (Item item in inputContainer.Inventory.AllItems)
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{
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if (item == null) { continue; }
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missingItems.Remove(missingItems.FirstOrDefault(mi => mi.ItemPrefabs.Contains(item.prefab)));
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}
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@@ -297,7 +311,7 @@ namespace Barotrauma.Items.Components
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foreach (FabricationRecipe.RequiredItem requiredItem in missingItems)
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{
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while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.Items[slotIndex] != null)
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while (slotIndex < inputContainer.Capacity && inputContainer.Inventory.GetItemAt(slotIndex) != null)
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{
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slotIndex++;
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}
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@@ -307,17 +321,17 @@ namespace Barotrauma.Items.Components
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{
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if (item.ParentInventory != inputContainer.Inventory && IsItemValidIngredient(item, requiredItem))
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{
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int availableSlotIndex = Array.IndexOf(item.ParentInventory.Items, item);
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int availableSlotIndex = item.ParentInventory.FindIndex(item);
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//slots are null if the inventory has never been displayed
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//(linked item, but the UI is not set to be displayed at the same time)
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if (item.ParentInventory.slots != null)
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if (item.ParentInventory.visualSlots != null)
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{
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if (item.ParentInventory.slots[availableSlotIndex].HighlightTimer <= 0.0f)
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if (item.ParentInventory.visualSlots[availableSlotIndex].HighlightTimer <= 0.0f)
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{
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item.ParentInventory.slots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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item.ParentInventory.visualSlots[availableSlotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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if (slotIndex < inputContainer.Capacity)
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{
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inputContainer.Inventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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inputContainer.Inventory.visualSlots[slotIndex].ShowBorderHighlight(GUI.Style.Green, 0.5f, 0.5f, 0.2f);
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}
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}
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}
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@@ -327,7 +341,7 @@ namespace Barotrauma.Items.Components
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if (slotIndex >= inputContainer.Capacity) { break; }
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var itemIcon = requiredItem.ItemPrefabs.First().InventoryIcon ?? requiredItem.ItemPrefabs.First().sprite;
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Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
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Rectangle slotRect = inputContainer.Inventory.visualSlots[slotIndex].Rect;
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itemIcon.Draw(
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spriteBatch,
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slotRect.Center.ToVector2(),
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@@ -367,14 +381,12 @@ namespace Barotrauma.Items.Components
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{
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overlayComponent.RectTransform.SetAsLastChild();
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if (outputContainer.Inventory.Items.First() != null) { return; }
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FabricationRecipe targetItem = fabricatedItem ?? selectedItem;
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if (targetItem != null)
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{
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var itemIcon = targetItem.TargetItem.InventoryIcon ?? targetItem.TargetItem.sprite;
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Rectangle slotRect = outputContainer.Inventory.slots[0].Rect;
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Rectangle slotRect = outputContainer.Inventory.visualSlots[0].Rect;
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if (fabricatedItem != null)
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{
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@@ -449,8 +461,10 @@ namespace Barotrauma.Items.Components
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Color = selectedItem.TargetItem.InventoryIconColor
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};
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}*/
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var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
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selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
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GetRecipeNameAndAmount(selectedItem), textAlignment: Alignment.CenterLeft, textColor: Color.Aqua, font: GUI.SubHeadingFont)
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{
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AutoScaleHorizontal = true
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};
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@@ -539,7 +553,7 @@ namespace Barotrauma.Items.Components
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private bool StartButtonClicked(GUIButton button, object obj)
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{
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if (selectedItem == null) { return false; }
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if (!outputContainer.Inventory.IsEmpty())
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if (fabricatedItem == null && !outputContainer.Inventory.CanBePut(selectedItem.TargetItem))
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{
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outputSlot.Flash(GUI.Style.Red);
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return false;
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