Unstable v0.1300.0.0 (February 19th 2021)
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@@ -2,9 +2,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Items.Components
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{
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@@ -17,7 +14,11 @@ namespace Barotrauma.Items.Components
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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{
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if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled) { return; }
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if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
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{
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Drawable = false;
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return;
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}
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Vector2 gridPos = picker.Position;
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Vector2 roundedGridPos = new Vector2(
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@@ -46,7 +47,7 @@ namespace Barotrauma.Items.Components
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attachPos += item.Submarine.Position;
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}
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Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.7f);
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Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.4f);
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item.Sprite.Draw(
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spriteBatch,
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