Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -2,9 +2,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma.Items.Components
{
@@ -17,7 +14,11 @@ namespace Barotrauma.Items.Components
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
{
if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled) { return; }
if (!IsActive || picker == null || !CanBeAttached(picker) || !picker.IsKeyDown(InputType.Aim) || picker != Character.Controlled)
{
Drawable = false;
return;
}
Vector2 gridPos = picker.Position;
Vector2 roundedGridPos = new Vector2(
@@ -46,7 +47,7 @@ namespace Barotrauma.Items.Components
attachPos += item.Submarine.Position;
}
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.7f);
Submarine.DrawGrid(spriteBatch, 14, gridPos, roundedGridPos, alpha: 0.4f);
item.Sprite.Draw(
spriteBatch,
@@ -55,13 +55,8 @@ namespace Barotrauma.Items.Components
{
if (character == null || !character.IsKeyDown(InputType.Aim)) return;
#if DEBUG
if (PlayerInput.KeyHit(InputType.PreviousFireMode))
#else
if (PlayerInput.MouseWheelDownClicked())
#endif
{
if (spraySetting > 0)
{
spraySetting--;
@@ -74,11 +69,7 @@ namespace Barotrauma.Items.Components
targetSections.Clear();
}
#if DEBUG
if (PlayerInput.KeyHit(InputType.NextFireMode))
#else
if (PlayerInput.MouseWheelUpClicked())
#endif
{
if (spraySetting < 2)
{
@@ -139,7 +130,7 @@ namespace Barotrauma.Items.Components
if (body.UserData is Item item)
{
var door = item.GetComponent<Door>();
if (door != null && door.IsOpen || door.IsBroken) continue;
if (door != null && door.CanBeTraversed) { continue; }
}
targetHull = null;
@@ -248,7 +239,7 @@ namespace Barotrauma.Items.Components
{
if (targetSections.Count == 0) { return; }
Item liquidItem = liquidContainer?.Inventory.Items[0];
Item liquidItem = liquidContainer?.Inventory.FirstOrDefault();
if (liquidItem == null) { return; }
bool isCleaning = false;