Unstable v0.1300.0.0 (February 19th 2021)
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@@ -86,12 +86,12 @@ namespace Barotrauma.Items.Components
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float scale = VineScale * vine.VineStep;
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if (VineAtlas != null)
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if (VineAtlas != null && VineAtlas.Loaded)
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{
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spriteBatch.Draw(VineAtlas.Texture, pos + vine.offset, vineSprite.SourceRect, color, 0f, vineSprite.AbsoluteOrigin, scale, SpriteEffects.None, layer3);
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}
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if (DecayAtlas != null)
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if (DecayAtlas != null && DecayAtlas.Loaded)
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{
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spriteBatch.Draw(DecayAtlas.Texture, pos, vineSprite.SourceRect, vine.HealthColor, 0f, vineSprite.AbsoluteOrigin, scale, SpriteEffects.None, layer2);
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}
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