Unstable v0.1300.0.0 (February 19th 2021)
This commit is contained in:
@@ -16,7 +16,7 @@ namespace Barotrauma
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private int jobColumnWidth, characterColumnWidth, statusColumnWidth;
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private readonly SubmarineInfo sub;
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private readonly Mission selectedMission;
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private readonly List<Mission> selectedMissions;
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private readonly Location startLocation, endLocation;
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private readonly GameMode gameMode;
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@@ -32,11 +32,11 @@ namespace Barotrauma
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public RoundSummary(SubmarineInfo sub, GameMode gameMode, Mission selectedMission, Location startLocation, Location endLocation)
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public RoundSummary(SubmarineInfo sub, GameMode gameMode, IEnumerable<Mission> selectedMissions, Location startLocation, Location endLocation)
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{
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this.sub = sub;
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this.gameMode = gameMode;
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this.selectedMission = selectedMission;
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this.selectedMissions = selectedMissions.ToList();
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this.startLocation = startLocation;
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this.endLocation = endLocation;
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initialLocationReputation = startLocation?.Reputation?.Value ?? 0.0f;
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@@ -75,7 +75,7 @@ namespace Barotrauma
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//crew panel -------------------------------------------------------------------------------
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GUIFrame crewFrame = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.55f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
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GUIFrame crewFrame = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.45f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
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GUIFrame crewFrameInner = new GUIFrame(new RectTransform(new Point(crewFrame.Rect.Width - padding * 2, crewFrame.Rect.Height - padding * 2), crewFrame.RectTransform, Anchor.Center), style: "InnerFrame");
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var crewContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), crewFrameInner.RectTransform, Anchor.Center))
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@@ -87,12 +87,12 @@ namespace Barotrauma
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TextManager.Get("crew"), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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crewHeader.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader.Rect.Height * 2.0f));
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CreateCrewList(crewContent, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID != Character.TeamType.Team2));
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CreateCrewList(crewContent, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID != CharacterTeamType.Team2));
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//another crew frame for the 2nd team in combat missions
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if (gameSession.Mission is CombatMission)
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if (gameSession.Missions.Any(m => m is CombatMission))
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{
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crewHeader.Text = CombatMission.GetTeamName(Character.TeamType.Team1);
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crewHeader.Text = CombatMission.GetTeamName(CharacterTeamType.Team1);
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GUIFrame crewFrame2 = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.55f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight)));
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rightPanels.Add(crewFrame2);
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GUIFrame crewFrameInner2 = new GUIFrame(new RectTransform(new Point(crewFrame2.Rect.Width - padding * 2, crewFrame2.Rect.Height - padding * 2), crewFrame2.RectTransform, Anchor.Center), style: "InnerFrame");
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@@ -101,9 +101,9 @@ namespace Barotrauma
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Stretch = true
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};
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var crewHeader2 = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), crewContent2.RectTransform),
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CombatMission.GetTeamName(Character.TeamType.Team2), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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CombatMission.GetTeamName(CharacterTeamType.Team2), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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crewHeader2.RectTransform.MinSize = new Point(0, GUI.IntScale(crewHeader2.Rect.Height * 2.0f));
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CreateCrewList(crewContent2, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID == Character.TeamType.Team2));
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CreateCrewList(crewContent2, gameSession.CrewManager.GetCharacterInfos().Where(c => c.TeamID == CharacterTeamType.Team2));
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}
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//header -------------------------------------------------------------------------------
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@@ -200,7 +200,7 @@ namespace Barotrauma
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GUIListBox reputationList = new GUIListBox(new RectTransform(Vector2.One, reputationContent.RectTransform))
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{
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Padding = new Vector4(2, 5, 0, 0)
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Padding = new Vector4(4, 10, 0, 0) * GUI.Scale
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};
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reputationList.ContentBackground.Color = Color.Transparent;
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@@ -253,103 +253,122 @@ namespace Barotrauma
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//mission panel -------------------------------------------------------------------------------
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GUIFrame missionframe = new GUIFrame(new RectTransform(new Vector2(0.39f, 0.22f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight / 4)));
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GUIFrame missionframeInner = new GUIFrame(new RectTransform(new Point(missionframe.Rect.Width - padding * 2, missionframe.Rect.Height - padding * 2), missionframe.RectTransform, Anchor.Center), style: "InnerFrame");
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var missionContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), missionframeInner.RectTransform, Anchor.Center))
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GUIFrame missionframe = new GUIFrame(new RectTransform(new Vector2(0.39f, 0.3f), background.RectTransform, Anchor.TopCenter, minSize: new Point(minWidth, minHeight / 4)));
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GUILayoutGroup missionFrameContent = new GUILayoutGroup(new RectTransform(new Point(missionframe.Rect.Width - padding * 2, missionframe.Rect.Height - padding * 2), missionframe.RectTransform, Anchor.Center))
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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GUIFrame missionframeInner = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), missionFrameContent.RectTransform, Anchor.Center), style: "InnerFrame");
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var missionContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.93f), missionframeInner.RectTransform, Anchor.Center))
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{
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RelativeSpacing = 0.05f,
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Stretch = true
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};
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List<Mission> missionsToDisplay = new List<Mission>(selectedMissions);
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if (!selectedMissions.Any() && startLocation?.SelectedMission != null) { missionsToDisplay.Add(startLocation.SelectedMission); }
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if (missionsToDisplay.Any())
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{
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var missionHeader = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContent.RectTransform),
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TextManager.Get(missionsToDisplay.Count > 1 ? "Missions" : "Mission"), textAlignment: Alignment.TopLeft, font: GUI.SubHeadingFont);
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missionHeader.RectTransform.MinSize = new Point(0, (int)(missionHeader.Rect.Height * 1.2f));
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}
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GUIListBox missionList = new GUIListBox(new RectTransform(Vector2.One, missionContent.RectTransform, Anchor.Center))
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{
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Padding = new Vector4(4, 10, 0, 0) * GUI.Scale
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};
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missionList.ContentBackground.Color = Color.Transparent;
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ButtonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), missionFrameContent.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomRight)
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{
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RelativeSpacing = 0.025f
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};
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missionFrameContent.Recalculate();
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missionContent.Recalculate();
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if (!string.IsNullOrWhiteSpace(endMessage))
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{
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var endText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContent.RectTransform),
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TextManager.GetServerMessage(endMessage), wrap: true);
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var endText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionList.Content.RectTransform),
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TextManager.GetServerMessage(endMessage), wrap: true)
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{
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CanBeFocused = false
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};
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endText.RectTransform.MinSize = new Point(0, endText.Rect.Height);
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var line = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.1f), missionContent.RectTransform), style: "HorizontalLine");
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var line = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.1f), missionList.Content.RectTransform), style: "HorizontalLine");
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line.RectTransform.NonScaledSize = new Point(line.Rect.Width, GUI.IntScale(5.0f));
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}
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var missionContentHorizontal = new GUILayoutGroup(new RectTransform(Vector2.One, missionContent.RectTransform), childAnchor: Anchor.TopLeft, isHorizontal: true)
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foreach (Mission displayedMission in missionsToDisplay)
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{
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RelativeSpacing = 0.025f,
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Stretch = true
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};
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var missionContentHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), missionList.Content.RectTransform), childAnchor: Anchor.CenterLeft, isHorizontal: true)
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{
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RelativeSpacing = 0.025f,
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Stretch = true
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};
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Mission displayedMission = selectedMission ?? startLocation.SelectedMission;
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string missionMessage = "";
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GUIImage missionIcon;
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if (displayedMission != null)
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{
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missionMessage =
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displayedMission == selectedMission ?
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displayedMission.Completed ? displayedMission.SuccessMessage : displayedMission.FailureMessage :
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string missionMessage =
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selectedMissions.Contains(displayedMission) ?
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displayedMission.Completed ? displayedMission.SuccessMessage : displayedMission.FailureMessage :
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displayedMission.Description;
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missionIcon = new GUIImage(new RectTransform(new Point(missionContentHorizontal.Rect.Height), missionContentHorizontal.RectTransform), displayedMission.Prefab.Icon, scaleToFit: true)
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GUIImage missionIcon = new GUIImage(new RectTransform(new Point((int)(missionContentHorizontal.Rect.Height)), missionContentHorizontal.RectTransform), displayedMission.Prefab.Icon, scaleToFit: true)
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{
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Color = displayedMission.Prefab.IconColor
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};
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if (displayedMission == selectedMission)
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};
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missionIcon.RectTransform.MinSize = new Point((int)(missionContentHorizontal.Rect.Height * 0.9f));
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if (selectedMissions.Contains(displayedMission))
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{
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new GUIImage(new RectTransform(Vector2.One, missionIcon.RectTransform), displayedMission.Completed ? "MissionCompletedIcon" : "MissionFailedIcon", scaleToFit: true);
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new GUIImage(new RectTransform(Vector2.One, missionIcon.RectTransform), displayedMission.Completed ? "MissionCompletedIcon" : "MissionFailedIcon", scaleToFit: true);
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}
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}
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else
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{
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missionIcon = new GUIImage(new RectTransform(new Point(missionContentHorizontal.Rect.Height), missionContentHorizontal.RectTransform), style: "NoMissionIcon", scaleToFit: true);
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}
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var missionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, missionContentHorizontal.RectTransform))
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{
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RelativeSpacing = 0.05f
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};
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missionContentHorizontal.Recalculate();
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missionContent.Recalculate();
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missionIcon.RectTransform.MinSize = new Point(0, missionContentHorizontal.Rect.Height);
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missionTextContent.RectTransform.MaxSize = new Point(int.MaxValue, missionIcon.Rect.Width);
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GUITextBlock missionDescription = null;
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if (displayedMission == null)
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{
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var missionTextContent = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.8f), missionContentHorizontal.RectTransform))
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{
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RelativeSpacing = 0.05f
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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TextManager.Get("nomission"), font: GUI.LargeFont);
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}
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else
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{
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displayedMission.Name, font: GUI.SubHeadingFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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TextManager.AddPunctuation(':', TextManager.Get("Mission"), displayedMission.Name), font: GUI.SubHeadingFont);
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missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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missionMessage, wrap: true);
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if (displayedMission == selectedMission && displayedMission.Completed)
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if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && displayedMission.Reward > 0)
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{
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string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", displayedMission.Reward));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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TextManager.GetWithVariable("MissionReward", "[reward]", rewardText));
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}
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if (displayedMission != missionsToDisplay.Last())
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{
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var spacing = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), missionList.Content.RectTransform) { MaxSize = new Point(int.MaxValue, GUI.IntScale(15)) }, style: null);
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new GUIFrame(new RectTransform(new Vector2(0.8f, 1.0f), spacing.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.1f, 0.0f) }, "HorizontalLine");
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}
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}
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ButtonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), missionContent.RectTransform, Anchor.BottomCenter), isHorizontal: true, childAnchor: Anchor.BottomRight)
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if (!missionsToDisplay.Any())
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{
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IgnoreLayoutGroups = true,
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RelativeSpacing = 0.025f
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};
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var missionContentHorizontal = new GUILayoutGroup(new RectTransform(Vector2.One, missionList.Content.RectTransform), childAnchor: Anchor.TopLeft, isHorizontal: true)
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{
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RelativeSpacing = 0.025f,
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Stretch = true
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};
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GUIImage missionIcon = new GUIImage(new RectTransform(new Point((int)(missionContentHorizontal.Rect.Height * 0.7f)), missionContentHorizontal.RectTransform), style: "NoMissionIcon", scaleToFit: true);
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missionIcon.RectTransform.MinSize = new Point((int)(missionContentHorizontal.Rect.Height * 0.7f));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionContentHorizontal.RectTransform),
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TextManager.Get("nomission"), font: GUI.LargeFont);
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}
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/*missionContentHorizontal.Recalculate();
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missionContent.Recalculate();
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missionIcon.RectTransform.MinSize = new Point(0, missionContentHorizontal.Rect.Height);
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missionTextContent.RectTransform.MaxSize = new Point(int.MaxValue, missionIcon.Rect.Width);*/
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ContinueButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), ButtonArea.RectTransform), TextManager.Get("Close"));
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ButtonArea.RectTransform.NonScaledSize = new Point(ButtonArea.Rect.Width, ContinueButton.Rect.Height);
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ButtonArea.RectTransform.IsFixedSize = true;
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missionContent.Recalculate();
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//description overlapping with the buttons -> switch to small font
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if (missionDescription != null && missionDescription.Rect.Y + missionDescription.TextSize.Y > ButtonArea.Rect.Y)
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{
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missionDescription.Font = GUI.Style.SmallFont;
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//still overlapping -> shorten the text
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if (missionDescription.Rect.Y + missionDescription.TextSize.Y > ButtonArea.Rect.Y && missionDescription.WrappedText.Contains('\n'))
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{
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missionDescription.ToolTip = missionDescription.Text;
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missionDescription.Text = missionDescription.WrappedText.Split('\n').First() + "...";
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}
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}
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missionFrameContent.Recalculate();
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// set layout -------------------------------------------------------------------
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@@ -396,15 +415,21 @@ namespace Barotrauma
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textTag = "RoundSummaryLeaving";
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break;
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case CampaignMode.TransitionType.ProgressToNextLocation:
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case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
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locationName = endLocation?.Name;
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textTag = "RoundSummaryProgress";
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break;
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case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
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locationName = endLocation?.Name;
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textTag = "RoundSummaryProgressToEmptyLocation";
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break;
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case CampaignMode.TransitionType.ReturnToPreviousLocation:
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case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
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locationName = startLocation?.Name;
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textTag = "RoundSummaryReturn";
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break;
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case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
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locationName = startLocation?.Name;
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textTag = "RoundSummaryReturnToEmptyLocation";
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break;
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default:
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textTag = Submarine.MainSub.AtEndPosition ? "RoundSummaryProgress" : "RoundSummaryReturn";
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break;
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@@ -456,7 +481,7 @@ namespace Barotrauma
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GUIListBox crewList = new GUIListBox(new RectTransform(Vector2.One, parent.RectTransform))
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{
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Padding = new Vector4(2, 5, 0, 0),
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Padding = new Vector4(4, 10, 0, 0) * GUI.Scale,
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AutoHideScrollBar = false
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};
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crewList.ContentBackground.Color = Color.Transparent;
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@@ -503,7 +528,7 @@ namespace Barotrauma
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Character character = characterInfo.Character;
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if (character == null || character.IsDead)
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{
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if (character == null && characterInfo.IsNewHire)
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if (character == null && characterInfo.IsNewHire && characterInfo.CauseOfDeath == null)
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{
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statusText = TextManager.Get("CampaignCrew.NewHire");
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statusColor = GUI.Style.Blue;
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@@ -551,7 +576,7 @@ namespace Barotrauma
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string name, float reputation, float normalizedReputation, float initialReputation,
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string shortDescription, string fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
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{
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var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), parent.RectTransform), style: null);
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var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.35f), parent.RectTransform), style: null);
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if (backgroundPortrait != null)
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{
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Reference in New Issue
Block a user