Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -33,6 +33,8 @@ namespace Barotrauma
public static DateTime lastReadyCheck = DateTime.MinValue;
public static bool IsReadyCheck(GUIComponent? msgBox) => msgBox?.UserData as string == PromptData || msgBox?.UserData as string == ResultData;
private void CreateMessageBox(string author)
{
Vector2 relativeSize = new Vector2(GUI.IsFourByThree() ? 0.3f : 0.2f, 0.15f);
@@ -46,6 +48,7 @@ namespace Barotrauma
msgBox.Buttons[0].OnClicked = delegate
{
msgBox.Close();
if (GameMain.Client == null) { return true; }
SendState(ReadyStatus.Yes);
CreateResultsMessage();
return true;
@@ -55,6 +58,7 @@ namespace Barotrauma
msgBox.Buttons[1].OnClicked = delegate
{
msgBox.Close();
if (GameMain.Client == null) { return true; }
SendState(ReadyStatus.No);
CreateResultsMessage();
return true;
@@ -63,6 +67,8 @@ namespace Barotrauma
private void CreateResultsMessage()
{
if (GameMain.Client == null) { return; }
Vector2 relativeSize = new Vector2(0.2f, 0.3f);
Point minSize = new Point(300, 400);
resultsBox = new GUIMessageBox(readyCheckHeader, string.Empty, new[] { closeButton }, relativeSize, minSize, type: GUIMessageBox.Type.Vote) { UserData = ResultData, Draggable = true };
@@ -73,7 +79,7 @@ namespace Barotrauma
GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.8f), resultsBox.Content.RectTransform)) { UserData = UserListData };
foreach (var (id, status) in Clients)
foreach (var (id, _) in Clients)
{
Client? client = GameMain.Client.ConnectedClients.FirstOrDefault(c => c.ID == id);
GUIFrame container = new GUIFrame(new RectTransform(new Vector2(1f, 0.15f), listBox.Content.RectTransform), style: "ListBoxElement") { UserData = id };
@@ -120,7 +126,10 @@ namespace Barotrauma
int second = (int) Math.Ceiling(time);
if (second < lastSecond)
{
SoundPlayer.PlayUISound(GUISoundType.PopupMenu);
if (msgBox != null && !msgBox.Closed)
{
SoundPlayer.PlayUISound(GUISoundType.PopupMenu);
}
lastSecond = second;
}
}
@@ -130,12 +139,20 @@ namespace Barotrauma
ReadyCheckState state = (ReadyCheckState) inc.ReadByte();
CrewManager? crewManager = GameMain.GameSession?.CrewManager;
List<Client> otherClients = GameMain.Client.ConnectedClients;
if (crewManager == null || otherClients == null) { return; }
if (crewManager == null || otherClients == null)
{
if (state == ReadyCheckState.Start)
{
SendState(ReadyStatus.No);
}
return;
}
switch (state)
{
case ReadyCheckState.Start:
bool isOwn = false;
byte authorId = 0;
float duration = inc.ReadSingle();
string author = inc.ReadString();
@@ -143,7 +160,8 @@ namespace Barotrauma
if (hasAuthor)
{
isOwn = inc.ReadByte() == GameMain.Client.ID;
authorId = inc.ReadByte();
isOwn = authorId == GameMain.Client.ID;
}
ushort clientCount = inc.ReadUInt16();
@@ -165,12 +183,21 @@ namespace Barotrauma
{
rCheck.CreateMessageBox(author);
}
if (hasAuthor && rCheck.Clients.ContainsKey(authorId))
{
rCheck.Clients[authorId] = ReadyStatus.Yes;
}
break;
case ReadyCheckState.Update:
crewManager.ActiveReadyCheck.time = inc.ReadSingle();
float time = inc.ReadSingle();
ReadyStatus newState = (ReadyStatus) inc.ReadByte();
byte targetId = inc.ReadByte();
crewManager.ActiveReadyCheck?.UpdateState(targetId, newState);
if (crewManager.ActiveReadyCheck != null)
{
crewManager.ActiveReadyCheck.time = time;
crewManager.ActiveReadyCheck?.UpdateState(targetId, newState);
}
break;
case ReadyCheckState.End:
ushort count = inc.ReadUInt16();
@@ -190,6 +217,9 @@ namespace Barotrauma
partial void EndReadyCheck()
{
if (IsFinished) { return; }
IsFinished = true;
int readyCount = Clients.Count(pair => pair.Value == ReadyStatus.Yes);
int totalCount = Clients.Count;
GameMain.Client.AddChatMessage(ChatMessage.Create(string.Empty, readyCheckStatus(readyCount, totalCount), ChatMessageType.Server, null));