Unstable v0.1300.0.0 (February 19th 2021)
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@@ -59,13 +59,16 @@ namespace Barotrauma
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public override void ShowStartMessage()
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{
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if (Mission == null) return;
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new GUIMessageBox(Mission.Name, Mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: Mission.Prefab.Icon)
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foreach (Mission mission in Missions)
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{
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IconColor = Mission.Prefab.IconColor,
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UserData = "missionstartmessage"
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};
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new GUIMessageBox(
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mission.Prefab.IsSideObjective ? TextManager.AddPunctuation(':', TextManager.Get("sideobjective"), mission.Name) : mission.Name,
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mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
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{
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IconColor = mission.Prefab.IconColor,
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UserData = "missionstartmessage"
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};
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}
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}
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/// <summary>
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@@ -158,7 +161,8 @@ namespace Barotrauma
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case TransitionType.ProgressToNextEmptyLocation:
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if (Level.Loaded.EndOutpost == null || !Level.Loaded.EndOutpost.DockedTo.Contains(leavingSub))
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{
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buttonText = TextManager.GetWithVariable("EnterLocation", "[locationname]", Level.Loaded.EndLocation?.Name ?? "[ERROR]");
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string textTag = availableTransition == TransitionType.ProgressToNextLocation ? "EnterLocation" : "EnterEmptyLocation";
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buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.EndLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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}
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break;
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@@ -170,7 +174,8 @@ namespace Barotrauma
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case TransitionType.ReturnToPreviousEmptyLocation:
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if (Level.Loaded.StartOutpost == null || !Level.Loaded.StartOutpost.DockedTo.Contains(leavingSub))
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{
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buttonText = TextManager.GetWithVariable("EnterLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
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string textTag = availableTransition == TransitionType.ReturnToPreviousLocation ? "EnterLocation" : "EnterEmptyLocation";
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buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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}
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