Unstable v0.1300.0.0 (February 19th 2021)

This commit is contained in:
Joonas Rikkonen
2021-02-25 13:44:23 +02:00
parent b772654326
commit 24cbef485a
441 changed files with 21343 additions and 8562 deletions
@@ -29,7 +29,7 @@ namespace Barotrauma
private float sizeMultiplier = 1f;
private IEnumerable<Character> crew;
private List<Character.TeamType> teamIDs;
private List<CharacterTeamType> teamIDs;
private const string inLobbyString = "\u2022 \u2022 \u2022";
public static Color OwnCharacterBGColor = Color.Gold * 0.7f;
@@ -281,11 +281,11 @@ namespace Barotrauma
// Show own team first when there's more than one team
if (teamIDs.Count > 1 && GameMain.Client?.Character != null)
{
Character.TeamType ownTeam = GameMain.Client.Character.TeamID;
CharacterTeamType ownTeam = GameMain.Client.Character.TeamID;
teamIDs = teamIDs.OrderBy(i => i != ownTeam).ThenBy(i => i).ToList();
}
if (!teamIDs.Any()) teamIDs.Add(Character.TeamType.None);
if (!teamIDs.Any()) { teamIDs.Add(CharacterTeamType.None); }
var content = new GUILayoutGroup(new RectTransform(Vector2.One, crewFrame.RectTransform));
@@ -465,15 +465,14 @@ namespace Barotrauma
{
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
{
if (!(character is AICharacter) && connectedClients.Find(c => c.Character == null && c.Name == character.Name) != null) continue;
CreateMultiPlayerCharacterElement(character, GameMain.Client.ConnectedClients.Find(c => c.Character == character), i);
if (!(character is AICharacter) && connectedClients.Any(c => c.Character == null && c.Name == character.Name)) { continue; }
CreateMultiPlayerCharacterElement(character, GameMain.Client.PreviouslyConnectedClients.FirstOrDefault(c => c.Character == character), i);
}
}
for (int j = 0; j < connectedClients.Count; j++)
{
Client client = connectedClients[j];
if (!client.InGame || client.Character == null || client.Character.IsDead)
{
CreateMultiPlayerClientElement(client);
@@ -565,7 +564,7 @@ namespace Barotrauma
private int GetTeamIndex(Client client)
{
if (teamIDs.Count <= 1) return 0;
if (teamIDs.Count <= 1) { return 0; }
if (client.Character != null)
{
@@ -707,7 +706,7 @@ namespace Barotrauma
{
GUIComponent paddedFrame;
if (client.Character == null)
if (client.Character?.Info == null)
{
paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) })
{
@@ -858,54 +857,60 @@ namespace Barotrauma
int locationInfoYOffset = locationNameText.Rect.Height + locationTypeText.Rect.Height + padding * 2;
GUIFrame missionDescriptionHolder;
GUIListBox missionList;
if (hasPortrait)
{
GUIFrame missionImageHolder = new GUIFrame(new RectTransform(new Point(contentWidth, (int)(missionFrame.Rect.Height * 0.588f)), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
GUIFrame portraitHolder = new GUIFrame(new RectTransform(new Point(contentWidth, (int)(missionFrame.Rect.Height * 0.588f)), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
float portraitAspectRatio = portrait.SourceRect.Width / portrait.SourceRect.Height;
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(1.0f, 1f), missionImageHolder.RectTransform), portrait, scaleToFit: true);
missionImageHolder.RectTransform.NonScaledSize = new Point(portraitImage.Rect.Size.X, (int)(portraitImage.Rect.Size.X / portraitAspectRatio));
missionDescriptionHolder = new GUIFrame(new RectTransform(new Point(contentWidth, 0), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, missionImageHolder.RectTransform.AbsoluteOffset.Y + missionImageHolder.Rect.Height + padding) }, style: null);
GUIImage portraitImage = new GUIImage(new RectTransform(new Vector2(1.0f, 1f), portraitHolder.RectTransform), portrait, scaleToFit: true);
portraitHolder.RectTransform.NonScaledSize = new Point(portraitImage.Rect.Size.X, (int)(portraitImage.Rect.Size.X / portraitAspectRatio));
missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrame.Rect.Bottom - portraitHolder.Rect.Bottom - padding), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, portraitHolder.RectTransform.AbsoluteOffset.Y + portraitHolder.Rect.Height + padding) });
}
else
{
missionDescriptionHolder = new GUIFrame(new RectTransform(new Point(contentWidth, 0), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) }, style: null);
}
missionList = new GUIListBox(new RectTransform(new Point(contentWidth, missionFrame.Rect.Height - locationInfoYOffset - padding), missionFrame.RectTransform, Anchor.TopCenter) { AbsoluteOffset = new Point(0, locationInfoYOffset) });
}
missionList.ContentBackground.Color = Color.Transparent;
missionList.Spacing = GUI.IntScale(15);
Mission mission = GameMain.GameSession?.Mission;
if (mission != null)
if (GameMain.GameSession?.Missions != null)
{
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft);
string missionNameString = ToolBox.WrapText(mission.Name, missionTextGroup.Rect.Width, GUI.LargeFont);
string missionDescriptionString = ToolBox.WrapText(mission.Description, missionTextGroup.Rect.Width, GUI.Font);
string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", mission.Reward));
string missionRewardString = ToolBox.WrapText(TextManager.GetWithVariable("MissionReward", "[reward]", rewardText), missionTextGroup.Rect.Width, GUI.Font);
Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
Vector2 missionRewardSize = GUI.Font.MeasureString(missionRewardString);
missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y));
missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
if (mission.Prefab.Icon != null)
foreach (Mission mission in GameMain.GameSession.Missions)
{
float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
Point iconSize = new Point(iconWidth, iconHeight);
GUIFrame missionDescriptionHolder = new GUIFrame(new RectTransform(Vector2.One, missionList.Content.RectTransform), style: null);
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.744f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.225f, 0f) }, false, childAnchor: Anchor.TopLeft);
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor };
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardString);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
string missionNameString = ToolBox.WrapText(mission.Name, missionTextGroup.Rect.Width, GUI.LargeFont);
string missionDescriptionString = ToolBox.WrapText(mission.Description, missionTextGroup.Rect.Width, GUI.Font);
string rewardText = TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", mission.Reward));
string missionRewardString = ToolBox.WrapText(TextManager.GetWithVariable("MissionReward", "[reward]", rewardText), missionTextGroup.Rect.Width, GUI.Font);
Vector2 missionNameSize = GUI.LargeFont.MeasureString(missionNameString);
Vector2 missionDescriptionSize = GUI.Font.MeasureString(missionDescriptionString);
Vector2 missionRewardSize = GUI.Font.MeasureString(missionRewardString);
missionDescriptionHolder.RectTransform.NonScaledSize = new Point(missionDescriptionHolder.RectTransform.NonScaledSize.X, (int)(missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y));
missionTextGroup.RectTransform.NonScaledSize = new Point(missionTextGroup.RectTransform.NonScaledSize.X, missionDescriptionHolder.RectTransform.NonScaledSize.Y);
if (mission.Prefab.Icon != null)
{
float iconAspectRatio = mission.Prefab.Icon.SourceRect.Width / mission.Prefab.Icon.SourceRect.Height;
int iconWidth = (int)(0.225f * missionDescriptionHolder.RectTransform.NonScaledSize.X);
int iconHeight = Math.Max(missionTextGroup.RectTransform.NonScaledSize.Y, (int)(iconWidth * iconAspectRatio));
Point iconSize = new Point(iconWidth, iconHeight);
new GUIImage(new RectTransform(iconSize, missionDescriptionHolder.RectTransform), mission.Prefab.Icon, null, true) { Color = mission.Prefab.IconColor, HoverColor = mission.Prefab.IconColor };
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionNameString, font: GUI.LargeFont);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionRewardString);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), missionDescriptionString);
}
}
else
{
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0f), missionDescriptionHolder.RectTransform, Anchor.CenterLeft), false, childAnchor: Anchor.TopLeft);
GUILayoutGroup missionTextGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0f), missionList.RectTransform, Anchor.CenterLeft), false, childAnchor: Anchor.TopLeft);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextGroup.RectTransform), TextManager.Get("NoMission"), font: GUI.LargeFont);
}
}