Unstable v0.1300.0.0 (February 19th 2021)
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@@ -91,9 +91,10 @@ namespace Barotrauma
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UserData = "container"
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};
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int panelMaxWidth = (int)(GUI.xScale * (GUI.HorizontalAspectRatio < 1.4f ? 650 : 560));
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var availableMainGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 1.0f), campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).RectTransform)
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{
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MaxSize = new Point(560, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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})
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{
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Stretch = true,
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@@ -149,7 +150,7 @@ namespace Barotrauma
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var pendingAndCrewMainGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 1.0f), campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).RectTransform, anchor: Anchor.TopRight)
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{
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MaxSize = new Point(560, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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})
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{
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Stretch = true,
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@@ -177,7 +178,7 @@ namespace Barotrauma
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var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
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parent: new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
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{
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MaxSize = new Point(560, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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MaxSize = new Point(panelMaxWidth, campaignUI.GetTabContainer(CampaignMode.InteractionType.Crew).Rect.Height)
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}).RectTransform));
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float height = 0.05f;
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@@ -335,7 +336,7 @@ namespace Barotrauma
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jobColor = characterInfo.Job.Prefab.UIColor;
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}
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, 55), parent: listBox.Content.RectTransform), "ListBoxElement")
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, (int)(GUI.yScale * 55)), parent: listBox.Content.RectTransform), "ListBoxElement")
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{
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UserData = new Tuple<CharacterInfo, float>(characterInfo, skill != null ? skill.Level : 0.0f)
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};
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@@ -366,7 +367,7 @@ namespace Barotrauma
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jobBlock.Text = ToolBox.LimitString(jobBlock.Text, jobBlock.Font, jobBlock.Rect.Width);
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float width = 0.6f / 3;
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if (characterInfo.Job != null)
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if (characterInfo.Job != null && skill != null)
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{
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GUILayoutGroup skillGroup = new GUILayoutGroup(new RectTransform(new Vector2(width, 0.6f), mainGroup.RectTransform), isHorizontal: true);
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float iconWidth = (float)skillGroup.Rect.Height / skillGroup.Rect.Width;
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