(6912a70c7) Removed: Unused, old code. Fixed: Formatting
This commit is contained in:
@@ -327,8 +327,6 @@ namespace Barotrauma
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debugInteractablesAtCursor.Clear();
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debugInteractablesAtCursor.Clear();
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debugInteractablesNearCursor.Clear();
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debugInteractablesNearCursor.Clear();
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bool draggingItemToWorld = CharacterInventory.DraggingItemToWorld;
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//reduce the amount of aim assist if an item has been selected
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//reduce the amount of aim assist if an item has been selected
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//= can't switch selection to another item without deselecting the current one first UNLESS the cursor is directly on the item
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//= can't switch selection to another item without deselecting the current one first UNLESS the cursor is directly on the item
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//otherwise it would be too easy to accidentally switch the selected item when rewiring items
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//otherwise it would be too easy to accidentally switch the selected item when rewiring items
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@@ -350,15 +348,6 @@ namespace Barotrauma
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if (item.body != null && !item.body.Enabled) continue;
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if (item.body != null && !item.body.Enabled) continue;
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if (item.ParentInventory != null) continue;
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if (item.ParentInventory != null) continue;
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if (ignoredItems != null && ignoredItems.Contains(item)) continue;
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if (ignoredItems != null && ignoredItems.Contains(item)) continue;
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if (draggingItemToWorld)
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{
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if (item.OwnInventory == null ||
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!item.OwnInventory.CanBePut(CharacterInventory.draggingItem))
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{
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continue;
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}
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}
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float distanceToItem = float.PositiveInfinity;
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float distanceToItem = float.PositiveInfinity;
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if (item.IsInsideTrigger(displayPosition, out Rectangle transformedTrigger))
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if (item.IsInsideTrigger(displayPosition, out Rectangle transformedTrigger))
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@@ -248,7 +248,7 @@ namespace Barotrauma
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scale: scale);
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scale: scale);
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}
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}
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if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
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if (!GUI.DisableItemHighlights)
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{
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{
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var hudTexts = focusedItem.GetHUDTexts(character);
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var hudTexts = focusedItem.GetHUDTexts(character);
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@@ -2,7 +2,6 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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using System.Xml.Linq;
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using System.Xml.Linq;
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using System.Collections.Generic;
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using Barotrauma.Media;
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using Barotrauma.Media;
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using System.IO;
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using System.IO;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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@@ -13,6 +12,7 @@ namespace Barotrauma
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{
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{
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private Video currentVideo;
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private Video currentVideo;
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private string filePath;
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private string filePath;
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private bool isPlaying;
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private GUIFrame background, videoFrame, textFrame;
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private GUIFrame background, videoFrame, textFrame;
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private GUITextBlock title, textContent, objectiveTitle, objectiveText;
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private GUITextBlock title, textContent, objectiveTitle, objectiveText;
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@@ -21,13 +21,6 @@ namespace Barotrauma
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private Color backgroundColor = new Color(0f, 0f, 0f, 1f);
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private Color backgroundColor = new Color(0f, 0f, 0f, 1f);
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private Action callbackOnStop;
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private Action callbackOnStop;
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private bool isPlaying;
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public bool IsPlaying()
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{
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return isPlaying;
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}
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private Point scaledResolution;
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private Point scaledResolution;
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private readonly int borderSize = 20;
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private readonly int borderSize = 20;
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private readonly Point buttonSize = new Point(160, 50);
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private readonly Point buttonSize = new Point(160, 50);
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@@ -57,7 +50,7 @@ namespace Barotrauma
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}
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}
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}
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}
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public VideoPlayer()
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public VideoPlayer() // GUI elements with size set to Point.Zero are resized based on content
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{
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{
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int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
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int screenWidth = (int)(GameMain.GraphicsWidth * 0.55f);
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scaledResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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scaledResolution = new Point(screenWidth, (int)(screenWidth / 16f * 9f));
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@@ -66,21 +59,19 @@ namespace Barotrauma
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int height = scaledResolution.Y;
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int height = scaledResolution.Y;
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background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
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background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", backgroundColor);
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videoFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize), background.RectTransform, Anchor.Center, Pivot.Center) { AbsoluteOffset = new Point((int)(-100 / (GUI.Scale * 0.6f)), 0) }, "SonarFrame");
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videoFrame = new GUIFrame(new RectTransform(Point.Zero, background.RectTransform, Anchor.Center, Pivot.Center) { AbsoluteOffset = new Point((int)(-100 / (GUI.Scale * 0.6f)), 0) }, "SonarFrame");
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//videoFrame.RectTransform.AbsoluteOffset = new Point(-borderSize, 0);
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textFrame = new GUIFrame(new RectTransform(new Point(width + borderSize, height + borderSize * 2), videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
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textFrame = new GUIFrame(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft), "TextFrame");
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textFrame.RectTransform.AbsoluteOffset = new Point(borderSize + videoFrame.Rect.Width, 0);
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textFrame.RectTransform.AbsoluteOffset = new Point(width + borderSize * 2, 0);
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videoView = new GUICustomComponent(new RectTransform(new Point(width, height), videoFrame.RectTransform, Anchor.Center),
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videoView = new GUICustomComponent(new RectTransform(Point.Zero, videoFrame.RectTransform, Anchor.Center), (spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
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(spriteBatch, guiCustomComponent) => { DrawVideo(spriteBatch, guiCustomComponent.Rect); });
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title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(5, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
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title = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(5, 10) }, string.Empty, font: GUI.VideoTitleFont, textColor: new Color(253, 174, 0), textAlignment: Alignment.Left);
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textContent = new GUITextBlock(new RectTransform(new Vector2(1f, .8f), textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, borderSize + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
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textContent = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point(0, borderSize + titleHeight) }, string.Empty, font: GUI.Font, textAlignment: Alignment.TopLeft);
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objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight, textColor: Color.White);
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objectiveTitle = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveTitleFont, textAlignment: Alignment.CenterRight, textColor: Color.White);
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objectiveTitle.Text = TextManager.Get("NewObjective");
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objectiveTitle.Text = TextManager.Get("NewObjective");
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objectiveText = new GUITextBlock(new RectTransform(new Point(textFrame.Rect.Width, textHeight), textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveNameFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
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objectiveText = new GUITextBlock(new RectTransform(Point.Zero, textFrame.RectTransform, Anchor.TopCenter, Pivot.TopCenter), string.Empty, font: GUI.ObjectiveNameFont, textColor: new Color(4, 180, 108), textAlignment: Alignment.CenterRight);
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objectiveTitle.Visible = objectiveText.Visible = false;
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objectiveTitle.Visible = objectiveText.Visible = false;
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}
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}
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@@ -124,7 +115,7 @@ namespace Barotrauma
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public void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
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public void AddToGUIUpdateList(bool ignoreChildren = false, int order = 0)
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{
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{
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if (!IsPlaying()) return;
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if (!isPlaying) return;
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background.AddToGUIUpdateList(ignoreChildren, order);
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background.AddToGUIUpdateList(ignoreChildren, order);
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}
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}
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@@ -161,7 +152,7 @@ namespace Barotrauma
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textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font);
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textSettings.Text = ToolBox.WrapText(textSettings.Text, textSettings.Width, GUI.Font);
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int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight;
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int wrappedHeight = textSettings.Text.Split('\n').Length * textHeight;
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textFrame.RectTransform.NonScaledSize += new Point(textSettings.Width + borderSize, wrappedHeight + borderSize + buttonSize.Y + titleHeight);
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textFrame.RectTransform.NonScaledSize += new Point(textSettings.Width + borderSize, wrappedHeight + borderSize + buttonSize.Y + titleHeight);
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textContent.RectTransform.NonScaledSize = new Point(textSettings.Width, wrappedHeight);
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textContent.RectTransform.NonScaledSize += new Point(textSettings.Width, wrappedHeight);
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}
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}
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textContent.Text = textSettings.Text;
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textContent.Text = textSettings.Text;
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@@ -209,7 +200,6 @@ namespace Barotrauma
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try
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try
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{
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{
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//video = new Video(GameMain.Instance.GraphicsDevice, GameMain.SoundManager, "Content/splashscreen.mp4", 1280, 720);
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video = new Video(GameMain.Instance.GraphicsDevice, GameMain.SoundManager, filePath, (uint)resolution.X, (uint)resolution.Y);
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video = new Video(GameMain.Instance.GraphicsDevice, GameMain.SoundManager, filePath, (uint)resolution.X, (uint)resolution.Y);
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}
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}
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catch (Exception e)
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catch (Exception e)
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-63
@@ -5,7 +5,6 @@ using Microsoft.Xna.Framework;
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using Barotrauma.Items.Components;
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using Barotrauma.Items.Components;
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using System.Linq;
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using System.Linq;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using System.Windows;
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namespace Barotrauma.Tutorials
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namespace Barotrauma.Tutorials
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{
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{
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@@ -42,12 +41,8 @@ namespace Barotrauma.Tutorials
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private bool disableTutorialOnDeficiencyFound = true;
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private bool disableTutorialOnDeficiencyFound = true;
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private GUIFrame holderFrame, objectiveFrame;
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private GUIFrame holderFrame, objectiveFrame;
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//private GUIButton toggleButton;
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//private bool objectivesOpen = false;
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//private float openState = 0f;
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private string objectiveTranslated;
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private string objectiveTranslated;
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//private Point objectiveBaseOffset = Point.Zero;
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private float floodTutorialTimer = 0.0f;
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private float floodTutorialTimer = 0.0f;
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private const float floodTutorialDelay = 2.0f;
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private const float floodTutorialDelay = 2.0f;
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@@ -113,7 +108,6 @@ namespace Barotrauma.Tutorials
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base.Initialize();
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base.Initialize();
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videoPlayer = new VideoPlayer();
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videoPlayer = new VideoPlayer();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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//objectivesOpen = true;
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}
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}
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public void LoadPartiallyComplete(XElement element)
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public void LoadPartiallyComplete(XElement element)
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@@ -137,15 +131,6 @@ namespace Barotrauma.Tutorials
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}
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}
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}
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}
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private void PreloadVideoContent() // Have to see if needed with videos
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{
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/*for (int i = 0; i < segments.Count; i++)
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{
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if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue;
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spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent);
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}*/
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}
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public void SavePartiallyComplete(XElement element)
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public void SavePartiallyComplete(XElement element)
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{
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{
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XElement tutorialElement = new XElement("contextualtutorial");
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XElement tutorialElement = new XElement("contextualtutorial");
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@@ -177,10 +162,7 @@ namespace Barotrauma.Tutorials
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{
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{
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if (!Initialized) return;
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if (!Initialized) return;
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PreloadVideoContent();
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base.Start();
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base.Start();
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injuredMember = null;
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injuredMember = null;
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activeObjectives.Clear();
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activeObjectives.Clear();
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objectiveTranslated = TextManager.Get("Objective");
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objectiveTranslated = TextManager.Get("Objective");
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@@ -249,21 +231,6 @@ namespace Barotrauma.Tutorials
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{
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{
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
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/*int toggleButtonWidth = (int)(30 * GUI.Scale);
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int toggleButtonHeight = (int)(40 * GUI.Scale);
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toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
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toggleButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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objectivesOpen = !objectivesOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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return true;
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};
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objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);*/
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}
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}
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public override void AddToGUIUpdateList()
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public override void AddToGUIUpdateList()
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@@ -311,36 +278,6 @@ namespace Barotrauma.Tutorials
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{
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{
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CheckActiveObjectives(activeObjectives[i], deltaTime);
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CheckActiveObjectives(activeObjectives[i], deltaTime);
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}
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}
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/*if (activeObjectives.Count > 0)
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{
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if (objectivesOpen)
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{
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openState -= deltaTime * 5.0f;
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}
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else
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{
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openState += deltaTime * 5.0f;
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}
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openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
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float widestObjective = 0f;
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for (int i = 0; i < activeObjectives.Count; i++)
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{
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if (activeObjectives[i].ReplayButton.Rect.Width > widestObjective)
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{
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widestObjective = activeObjectives[i].ReplayButton.Rect.Width;
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}
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}
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float objectivesHiddenOffset = widestObjective + toggleButton.Rect.Width + 100f;
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for (int i = 0; i < activeObjectives.Count; i++)
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{
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activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0);
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}
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}*/
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}
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}
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private void ClosePreTextAndTriggerVideoCallback()
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private void ClosePreTextAndTriggerVideoCallback()
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@@ -301,7 +301,7 @@ namespace Barotrauma
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protected virtual void ControlInput(Camera cam)
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protected virtual void ControlInput(Camera cam)
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{
|
{
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// Note that these targets are static. Therefore the outcome is the same if this method is called multiple times or only once.
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// Note that these targets are static. Therefore the outcome is the same if this method is called multiple times or only once.
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if (selectedSlot != null && !DraggingItemToWorld)
|
if (selectedSlot != null || draggingItem != null)
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{
|
{
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cam.Freeze = true;
|
cam.Freeze = true;
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}
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}
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@@ -609,17 +609,8 @@ namespace Barotrauma
|
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|
|
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if (selectedSlot == null)
|
if (selectedSlot == null)
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{
|
{
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if (DraggingItemToWorld &&
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draggingItem.Drop(Character.Controlled);
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Character.Controlled.FocusedItem?.OwnInventory != null &&
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GUI.PlayUISound(GUISoundType.DropItem);
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Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
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{
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GUI.PlayUISound(GUISoundType.PickItem);
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}
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else
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{
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GUI.PlayUISound(GUISoundType.DropItem);
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draggingItem.Drop(Character.Controlled);
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}
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}
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}
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else if (selectedSlot.ParentInventory.Items[selectedSlot.SlotIndex] != draggingItem)
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else if (selectedSlot.ParentInventory.Items[selectedSlot.SlotIndex] != draggingItem)
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{
|
{
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@@ -711,27 +702,10 @@ namespace Barotrauma
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int iconSize = (int)(64 * GUI.Scale);
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int iconSize = (int)(64 * GUI.Scale);
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float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f);
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float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f);
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Vector2 itemPos = PlayerInput.MousePosition;
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Vector2 itemPos = PlayerInput.MousePosition;
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if (GUI.MouseOn == null && selectedSlot == null)
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{
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var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
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|
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string toolTip = Character.Controlled.FocusedItem != null ?
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|
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TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
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TextManager.Get("DropItem");
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|
||||||
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
|
|
||||||
int textSpacing = (int)(15 * GUI.Scale);
|
|
||||||
Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale);
|
|
||||||
shadowSprite.Draw(spriteBatch,
|
|
||||||
new Rectangle(itemPos.ToPoint() - new Point(iconSize / 2) - shadowBorders, new Point(iconSize + textWidth + textSpacing, iconSize) + shadowBorders.Multiply(2)), Color.Black * 0.8f);
|
|
||||||
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y - iconSize / 2), draggingItem.Name, Color.White);
|
|
||||||
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y), toolTip,
|
|
||||||
color: Character.Controlled.FocusedItem == null ? Color.Red : Color.LightGreen,
|
|
||||||
font: GUI.SmallFont);
|
|
||||||
}
|
|
||||||
sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale);
|
sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale);
|
||||||
sprite.Draw(spriteBatch,
|
sprite.Draw(spriteBatch,
|
||||||
itemPos,
|
itemPos,
|
||||||
sprite == draggingItem.Sprite ? draggingItem.GetSpriteColor() : draggingItem.GetInventoryIconColor(),
|
sprite == draggingItem.Sprite ? draggingItem.GetSpriteColor() : draggingItem.GetInventoryIconColor(),
|
||||||
scale: scale);
|
scale: scale);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1652,8 +1652,7 @@ namespace Barotrauma
|
|||||||
#if CLIENT
|
#if CLIENT
|
||||||
if (isLocalPlayer)
|
if (isLocalPlayer)
|
||||||
{
|
{
|
||||||
if (GUI.MouseOn == null &&
|
if (GUI.MouseOn == null && !CharacterInventory.IsMouseOnInventory())
|
||||||
(!CharacterInventory.IsMouseOnInventory() || CharacterInventory.DraggingItemToWorld))
|
|
||||||
{
|
{
|
||||||
if (findFocusedTimer <= 0.0f || Screen.Selected == GameMain.SubEditorScreen)
|
if (findFocusedTimer <= 0.0f || Screen.Selected == GameMain.SubEditorScreen)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -818,6 +818,39 @@ namespace Barotrauma
|
|||||||
|
|
||||||
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
|
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
|
||||||
|
|
||||||
|
if (sprite == null)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
|
||||||
|
#if SERVER
|
||||||
|
sprite = new Sprite("", Vector2.Zero);
|
||||||
|
sprite.SourceRect = new Rectangle(0, 0, 32, 32);
|
||||||
|
#else
|
||||||
|
sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
|
||||||
|
{
|
||||||
|
Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
size = sprite.size;
|
||||||
|
sprite.EntityID = identifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError(
|
||||||
|
"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(identifier))
|
||||||
|
{
|
||||||
|
MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
|
||||||
|
if (existingPrefab != null)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError(
|
||||||
|
"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
|
||||||
|
|
||||||
List.Add(this);
|
List.Add(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user