(6912a70c7) Removed: Unused, old code. Fixed: Formatting
This commit is contained in:
-63
@@ -5,7 +5,6 @@ using Microsoft.Xna.Framework;
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using Barotrauma.Items.Components;
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using System.Linq;
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using Microsoft.Xna.Framework.Input;
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using System.Windows;
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namespace Barotrauma.Tutorials
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{
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@@ -42,12 +41,8 @@ namespace Barotrauma.Tutorials
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private bool disableTutorialOnDeficiencyFound = true;
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private GUIFrame holderFrame, objectiveFrame;
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//private GUIButton toggleButton;
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//private bool objectivesOpen = false;
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//private float openState = 0f;
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private string objectiveTranslated;
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//private Point objectiveBaseOffset = Point.Zero;
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private float floodTutorialTimer = 0.0f;
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private const float floodTutorialDelay = 2.0f;
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@@ -113,7 +108,6 @@ namespace Barotrauma.Tutorials
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base.Initialize();
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videoPlayer = new VideoPlayer();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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//objectivesOpen = true;
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}
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public void LoadPartiallyComplete(XElement element)
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@@ -137,15 +131,6 @@ namespace Barotrauma.Tutorials
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}
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}
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private void PreloadVideoContent() // Have to see if needed with videos
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{
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/*for (int i = 0; i < segments.Count; i++)
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{
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if (segments[i].ContentType != ContentTypes.Video || segments[i].IsTriggered) continue;
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spriteSheetPlayer.PreloadContent(playableContentPath, "tutorial", segments[i].Id, segments[i].VideoContent);
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}*/
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}
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public void SavePartiallyComplete(XElement element)
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{
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XElement tutorialElement = new XElement("contextualtutorial");
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@@ -177,10 +162,7 @@ namespace Barotrauma.Tutorials
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{
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if (!Initialized) return;
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PreloadVideoContent();
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base.Start();
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injuredMember = null;
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activeObjectives.Clear();
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objectiveTranslated = TextManager.Get("Objective");
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@@ -249,21 +231,6 @@ namespace Barotrauma.Tutorials
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{
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
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/*int toggleButtonWidth = (int)(30 * GUI.Scale);
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int toggleButtonHeight = (int)(40 * GUI.Scale);
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toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
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toggleButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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objectivesOpen = !objectivesOpen;
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foreach (GUIComponent child in btn.Children)
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{
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child.SpriteEffects = objectivesOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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return true;
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};
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objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);*/
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}
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public override void AddToGUIUpdateList()
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@@ -311,36 +278,6 @@ namespace Barotrauma.Tutorials
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{
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CheckActiveObjectives(activeObjectives[i], deltaTime);
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}
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/*if (activeObjectives.Count > 0)
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{
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if (objectivesOpen)
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{
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openState -= deltaTime * 5.0f;
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}
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else
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{
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openState += deltaTime * 5.0f;
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}
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openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
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float widestObjective = 0f;
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for (int i = 0; i < activeObjectives.Count; i++)
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{
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if (activeObjectives[i].ReplayButton.Rect.Width > widestObjective)
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{
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widestObjective = activeObjectives[i].ReplayButton.Rect.Width;
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}
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}
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float objectivesHiddenOffset = widestObjective + toggleButton.Rect.Width + 100f;
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for (int i = 0; i < activeObjectives.Count; i++)
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{
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activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0);
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}
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}*/
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}
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private void ClosePreTextAndTriggerVideoCallback()
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