Unstable 0.1300.0.10
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+7
-4
@@ -186,11 +186,14 @@ namespace Barotrauma
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{
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findSafety.Priority = 0;
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}
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distanceTimer -= deltaTime;
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if (distanceTimer < 0)
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if (!character.IsOnPlayerTeam && !objectiveManager.IsCurrentObjective<AIObjectiveFightIntruders>())
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{
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distanceTimer = distanceCheckInterval;
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sqrDistance = Vector2.DistanceSquared(character.WorldPosition, Enemy.WorldPosition);
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distanceTimer -= deltaTime;
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if (distanceTimer < 0)
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{
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distanceTimer = distanceCheckInterval;
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sqrDistance = Vector2.DistanceSquared(character.WorldPosition, Enemy.WorldPosition);
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}
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}
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}
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