Unstable 0.1300.0.10
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@@ -215,8 +215,10 @@ namespace Barotrauma
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public Inventory Inventory;
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public readonly Item Item;
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public readonly bool IsSubSlot;
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public string Tooltip;
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public List<RichTextData> TooltipRichTextData;
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public string Tooltip { get; private set; }
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public List<RichTextData> TooltipRichTextData { get; private set;}
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public int tooltipDisplayedCondition;
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public SlotReference(Inventory parentInventory, VisualSlot slot, int slotIndex, bool isSubSlot, Inventory subInventory = null)
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{
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@@ -227,13 +229,26 @@ namespace Barotrauma
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IsSubSlot = isSubSlot;
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Item = ParentInventory.GetItemAt(slotIndex);
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IEnumerable<Item> itemsInSlot = null;
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if (parentInventory != null && Item != null)
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{
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itemsInSlot = parentInventory.GetItemsAt(slotIndex);
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}
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RefreshTooltip();
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}
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TooltipRichTextData = RichTextData.GetRichTextData(GetTooltip(Item, itemsInSlot), out Tooltip);
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public bool TooltipNeedsRefresh()
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{
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if (Item == null) { return false; }
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return (int)Item.ConditionPercentage != tooltipDisplayedCondition;
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}
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public void RefreshTooltip()
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{
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if (Item == null) { return; }
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IEnumerable<Item> itemsInSlot = null;
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if (ParentInventory != null && Item != null)
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{
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itemsInSlot = ParentInventory.GetItemsAt(SlotIndex);
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}
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TooltipRichTextData = RichTextData.GetRichTextData(GetTooltip(Item, itemsInSlot), out string newTooltip);
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Tooltip = newTooltip;
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tooltipDisplayedCondition = (int)Item.ConditionPercentage;
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}
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private string GetTooltip(Item item, IEnumerable<Item> itemsInSlot)
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@@ -1370,6 +1385,10 @@ namespace Barotrauma
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{
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Rectangle slotRect = selectedSlot.Slot.Rect;
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slotRect.Location += selectedSlot.Slot.DrawOffset.ToPoint();
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if (selectedSlot.TooltipNeedsRefresh())
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{
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selectedSlot.RefreshTooltip();
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}
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DrawToolTip(spriteBatch, selectedSlot.Tooltip, slotRect, selectedSlot.TooltipRichTextData);
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}
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}
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@@ -3288,9 +3288,12 @@ namespace Barotrauma.Networking
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if (respawnManager != null)
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{
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string respawnText = string.Empty;
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float textScale = 1.0f;
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Color textColor = Color.White;
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bool canChooseRespawn = GameMain.GameSession.GameMode is CampaignMode && Character.Controlled == null && Level.Loaded?.Type != LevelData.LevelType.Outpost;
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bool canChooseRespawn =
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GameMain.GameSession.GameMode is CampaignMode &&
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Character.Controlled == null &&
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Level.Loaded?.Type != LevelData.LevelType.Outpost &&
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(characterInfo == null || HasSpawned);
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if (respawnManager.CurrentState == RespawnManager.State.Waiting &&
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respawnManager.RespawnCountdownStarted)
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{
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