Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles
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@@ -149,7 +149,7 @@ namespace Barotrauma.Items.Components
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return false;
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}
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AttackResult attackResult = new AttackResult(0.0f, 0.0f);
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AttackResult attackResult = new AttackResult();
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if (attack != null)
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{
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var submarine = f2.Body.UserData as Submarine;
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