Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles
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@@ -57,26 +57,22 @@
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</bubbles>
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<blood
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startsizemin="0.05,0.05" startsizemax="0.6,0.6"
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sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
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startsizemin="0.5,0.5" startsizemax="1.0,1.0"
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startrotationmin ="0.0" startrotationmax="360"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -1.0"
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lifetime="2"
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lifetime="1"
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growtime ="0.1"
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deleteoncollision="true"
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rotatetodirection="true"
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velocitychange="0.0, -9.8">
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<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
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<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
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<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
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velocitychange="0.0, -0.1">
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<animatedsprite texture="Content/Particles/Spatter1.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.2,0.5"/>
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<animatedsprite texture="Content/Particles/Spatter2.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.5,0.5"/>
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<animatedsprite texture="Content/Particles/Spatter3.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.3,0.5"/>
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</blood>
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<waterblood
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startsizemin="0.1,0.1" startsizemax="0.3,0.3"
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sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
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startrotationmin ="0.0" startrotationmax="360"
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startcolor="0.5, 0.0, 0.0" startalpha="1.0"
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startcolor="0.3, 0.0, 0.0" startalpha="1.0"
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animduration="5"
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colorchange="0.0, 0.0, 0.0, -0.2"
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growtime ="0.1"
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