Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles

This commit is contained in:
Joonas Rikkonen
2017-06-14 19:24:49 +03:00
parent f6425a7229
commit 242da11e3f
17 changed files with 116 additions and 96 deletions
@@ -57,26 +57,22 @@
</bubbles>
<blood
startsizemin="0.05,0.05" startsizemax="0.6,0.6"
sizechangemin="0.3,0.2" sizechangemax="0.4,0.2"
startsizemin="0.5,0.5" startsizemax="1.0,1.0"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
colorchange="0.0, 0.0, 0.0, -1.0"
lifetime="2"
lifetime="1"
growtime ="0.1"
deleteoncollision="true"
rotatetodirection="true"
velocitychange="0.0, -9.8">
<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
velocitychange="0.0, -0.1">
<animatedsprite texture="Content/Particles/Spatter1.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.2,0.5"/>
<animatedsprite texture="Content/Particles/Spatter2.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.5,0.5"/>
<animatedsprite texture="Content/Particles/Spatter3.png" sourcerect="0,0,1024,1024" columns="4" rows="8" origin="0.3,0.5"/>
</blood>
<waterblood
startsizemin="0.1,0.1" startsizemax="0.3,0.3"
sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
startrotationmin ="0.0" startrotationmax="360"
startcolor="0.5, 0.0, 0.0" startalpha="1.0"
startcolor="0.3, 0.0, 0.0" startalpha="1.0"
animduration="5"
colorchange="0.0, 0.0, 0.0, -0.2"
growtime ="0.1"