Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles
This commit is contained in:
@@ -83,7 +83,7 @@
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
|
||||
|
||||
<Projectile launchimpulse="80.0">
|
||||
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
|
||||
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
|
||||
|
||||
<StatusEffect type="OnActive" target="This">
|
||||
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
|
||||
@@ -115,10 +115,10 @@
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
|
||||
|
||||
<Projectile launchimpulse="80.0">
|
||||
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
|
||||
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
|
||||
|
||||
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
|
||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
|
||||
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="0.8"/>
|
||||
</StatusEffect>
|
||||
|
||||
<StatusEffect type="OnActive" target="This">
|
||||
|
||||
Reference in New Issue
Block a user