Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles

This commit is contained in:
Joonas Rikkonen
2017-06-14 19:24:49 +03:00
parent f6425a7229
commit 242da11e3f
17 changed files with 116 additions and 96 deletions
@@ -13,7 +13,7 @@
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0"/>
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0" severlimbsprobability="0.5"/>
</StatusEffect>
</Pickable>
</Item>
@@ -31,7 +31,7 @@
<Pickable slots="Any">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
</StatusEffect>
</Pickable>
</Item>
@@ -50,7 +50,7 @@
<StatusEffect type="Always" target="This" Condition="-0.35"/>
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
</StatusEffect>
</Pickable>
</Item>
@@ -69,7 +69,7 @@
<Pickable slots="Any">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0" severlimbsprobability="0.6"/>
<Fire size="500"/>
</StatusEffect>
</Pickable>
@@ -121,7 +121,7 @@
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0" severlimbsprobability="0.4"/>
</StatusEffect>
<StatusEffect type="OnUse" target="This" Condition="-100.0">
+3 -3
View File
@@ -83,7 +83,7 @@
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
@@ -115,10 +115,10 @@
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="0.8"/>
</StatusEffect>
<StatusEffect type="OnActive" target="This">